Blue
Ravenous Bugblatter Beast of Traal
I'd make sure that every ability score has uses in every pillar of play. Some of the pillars may be dominated by skill use so that's effectively already covered, but others not as much. And combat is a pillar of play, so I'd like INT, WIS and CHR to have some effect on combat even for non-casters. For example, if INT also covers speed of thought and wits, make it determine Initiative. This both pulls something away from the "god stat" of DEX as well as making INT more reasonable.
I like how 13th Age does this - several combat related scores use the MIDDLE modifier from three. So your Mental Defense (think 4e like save, where it's a target like AC), which the target used for mental manipulation, psychic attacks, stealth, trickery obfuscation and the like, is determined by the middle modifier of your INT, WIS and CHR.
I like how 13th Age does this - several combat related scores use the MIDDLE modifier from three. So your Mental Defense (think 4e like save, where it's a target like AC), which the target used for mental manipulation, psychic attacks, stealth, trickery obfuscation and the like, is determined by the middle modifier of your INT, WIS and CHR.