The one thing I most appreciated about the 2e Skills & Powers Supplements was the 'breakdown' of the abilities, which more often than not
did make a lot of sense. The one in particular, which I was honestly quite surprised
not to find in 3e, was the breakdown of Dexterity into (a) balance, and (b) aim.
Personally, I would like to see Dexterity broken down into two abilities (I consider more aptly named):
Agility, and
Coordination.
Take someone like Babe Ruth. One of the greatest baseball players of all time. He could hit a baseball better than almost any given set of 216 people, if not more, right? However, do you think he could walk a tightrope? I doubt it. Ever watch those bowhunting guys shoot a bow? Simply amazing accuracy. Often, (from what I've seen) they are very heavy, and don't seem like they would be particularly difficult to hit in a 'melee' fight. IOW, they are great with a bow, but are not physically graceful or agile.
Now, look at a guy like Jackie Chan. Nimble, quick, with a very low 'Armor Class,' right? Yet, he's really no good at baseball, basketball, and those kinds of activities. I really doubt he would get any bonus whatsoever for a ranged attack. If you care to quibble with this point, then consider that such a person is certainly
possible, right?
I'm so convinced that these two 'abilites' are different (even more so than the other S&P ones like intuition and willpower, frex) that I've been very tempted to change the rules myself, except that it would obviously involve a
lot of tinkering.
For example, the skill Hide may require Agility (as I call it), but what about picking a lock? Is that really Coordination? Is that even dexterity-related at all, or more related to Wisdom or perhaps even intelligence? Soon a person could find him/herself totally overwhelmed with so many questions and house-rules based on
such a simple thing as this, really, that one finds it really isn't worth it, for a game that is barely able to 'mimic' reality in the first place.
Just some thoughts on the subject.
