Able to Two-Weapon fight with a Spiked Chain?

Wouldn't it have been in Complete Warrior? If the book it would have been in has been published, and it isn't in there, then it's pretty clear that it's not part of 3.5.
 

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I think the MoC sucks big time. There's a heap of prerequisites and you hardly get anything in return. It's weak even by 3.5 standarts.
The providers of this luvly site have come up a solution to your problem, though. It's called the "Spiked Chain sourcebook" (definetly balanced, IMHO)
It let's you wield a spike chain as a dual weapon, reducing size one step, reach to 5' and damage to 1D6 for each end. And it costs you a move-action to switch between regular and dual mode.
To me that sounds as if it were from the core rules (power-wise).

Think :uhoh:

Malakh
 

Also consider getting complete warriors exotic weapon master which has easy to meet prereqs and gives you flurry of blows with a spiked chain which is better than 2-wpn since you can power attack and getthat nice 2 for 1 damage since it is a 2 handed weapon. You could take a second level to bump up your trip as well. I don'tthink there is a third trick that is decent for a spiked chain though.

later
 


Shallown said:
Also consider getting complete warriors exotic weapon master which has easy to meet prereqs and gives you flurry of blows with a spiked chain which is better than 2-wpn since you can power attack and getthat nice 2 for 1 damage since it is a 2 handed weapon. You could take a second level to bump up your trip as well. I don'tthink there is a third trick that is decent for a spiked chain though.

later

Why didn't I think of that! ;)
 



Felon said:
Not anymore? Never could.

The manriki-kusari listed in the DMG does what you're saying, and also functions like a spiked chain.

Interesting. Felon, do you know of any official source with kusarigama stats? I've always thought they would just be treated as spiked chains.
 

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