It seems to me that the RC thief is completely busted. 1d4 hp and a percentage chance at it's skills spread out over 30 levels (the tables are better in Basic/Expert boxed sets), and the penalties for failure suck too. Maybe the XP charts make up for it a bit, but you'd mostly be better off with a ten foot pole and an axe than an RC thief, so far as I can see.
I think they need a lot more help than that. Even the 2E thief is barely viable, and the existence of thief skills create problems as to what other classes can and cannot do.Personally, I'd give them d6 HD like in AD&D.
I think they need a lot more help than that. Even the 2E thief is barely viable, and the existence of thief skills create problems as to what other classes can and cannot do.
Knock, elven boots and fly duplicate their abilities, and what they can get away with in combat with regard to their skills is subjective, and only hinted at by the rules. Thieves are, in short, problematic. If not completely overhauled or relegated purely to NPC henchman status, perhaps they're best ditched entirely.
There's always the Flame Princess Build-Your-Own-Old-School-Group-Method if you'd like to run an older edition and don't know anyone willing to play.
I don't think there's anywhere to go, now. 3E is too stat-intensive to prepare for, the combats in 3E and 4E run too long with all those stunts and minis, the 4E implied setting is wacky, and the rules challenge suspension of disbelief. The OD&D clones fail to improve on the original sufficiently to meet today's standards (even C&C, although it's the best of a bad lot), retaining silliness such as the d4 rogue hit points just for sake of tradition.Too many little fiddily rules (like how thieves work or demi-human level limits) would make me irritated to the point of wanting to move on to another iteration of D&D (3e, 4e or C&C) eventually.
It is, although the internal artwork is perhaps a step down from what the boxed sets got, and that influences the game's feel. Is the monster selection sufficient to sustain interest for a campaign? Probably, although AD&D seemed to get the lions share of cool monsters, spells and magic items. Luckily, they're pretty much compatible.The RC is an amazingly complete and useful book.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.