pallandrome said:I gotta be honest, If I wanted to powergame, I'd just build a Pun-Pun. Realistically, no DM worth his salt is ever going to allow such silliness in a game.
Exactly. This is why I think it's so silly to be talking about ridiculously high AC power builds when the original arguement that started this thread was about whether AC or hit bonuses grew faster. It doesn't matter who can build the most uber build for AC or for attack bonuses (Pun-Pun can do an infinite amount of both, IIRC). It does matter what the average character will have.
At level 6, I would expect a well equiped fighter (or cleric, etc) to have full plate armor, and a heavy sheild, for an AC bonus of +10. They might have another +1 from Dex, and +4 from buffs. This is about a 25 AC. It is certainly possible to get much higher, but only when you make a build specifially for it, or spend a lot of time and resources buffing.
A level 6 warrior should have a +6 BAB, at least +3 from an ability score, a +1 weapon enhancement bonus, and about +4 from various feats or buffs. This is a total to hit of +14, which lets him hit AC 25 about half the time. Seems to me that these numbers are pretty balanced at low levels.