Nikosandros said:If armor provides a bonus to AC, then AC has to be distinct from reflex saves.
Nikosandros said:If armor provides a bonus to AC, then AC has to be distinct from reflex saves.
Exen Trik said:My only problem with using one roll with the caster is if your targets have similar defenses, it all or nothing: you roll high enough to get them all, or you miss them all.
Li Shenron said:I can see the mechanical advantage, of having to roll 1 die per spell instead of 1 die per target.
But the idea of switching from
"you see a sphere of fire coming towards you at lightning speed... QUICK! roll a reflex save!!"
to
"you see a sphere of fire coming towards you at lightning speed... and miss you"
is pretty appalling :/
I think I like that better, big pain in the ass to roll individual saves for a large group.My only problem with using one roll with the caster is if your targets have similar defenses, it all or nothing: you roll high enough to get them all, or you miss them all.
Avoiding the rolls is fine, but throwing a bomb into a crowd of orcs with a low roll means the all take half damage, really whats the odds of that? Maybe if you aimed the fireball a few feet too high over their heads, but that kind of hand waving doesn't work for other kinds of spells.Daztur said:I think I like that better, big pain in the ass to roll individual saves for a large group.
Daztur said:How is that any different from "you see a big orc swing at your with an axe...and miss you" Why have such different mechanics for dodging different things. In any case there's no reason why you have roll your AC/save defenses just do your AC -10 + d20.
Daztur said:I think I like that better, big pain in the ass to roll individual saves for a large group.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.