Daztur said:
How is that any different from "you see a big orc swing at your with an axe...and miss you" Why have such different mechanics for dodging different things. In any case there's no reason why you have roll your AC/save defenses just do your AC -10 + d20.
The difference is that you're going to get hundreds of orc axe swings, all of which are very similar, and all of which usually only do damage. Not dramatic enough to be exicting to roll for AC (although some groups actually use defensive rolls vs attacks as well).
Spells, traps, poisons are more diverse and their effects is often significant enough to add some drama.
Maybe now the idea of not rolling sounds nice to you, but I'd like to see after 1-2 years of playing this way if you haven't changed your mind... I know I wouldn't resist long before being frustrated that I can do nothing against the most interesting game effects, and I can only sit and listens at the DM telling me what happened.
Weapon damage is not interesting enough in comparison. Note that in fact special attacks that do something else than damage (disarm, trip) often require a player's roll to resist.
Daztur said:
I think I like that better, big pain in the ass to roll individual saves for a large group.
How is rolling 10d20 for ST of 10 orcs a bigger pain in the ass than rolling 10d6 of fireball damage?
But then I wouldn't mind if the rules were different for monsters, or if monsters could Take10 in ST (and by the way, you very rarely get to hit more than 7-8 foes with one spell!). Yeah, for monsters it doesn't really matter whether they get to roll or not... but for PC it definitely does matter!
I actually go farther and say that rolling saving throws
is part of playing the game as a player. Removing them doesn't "speed up" the game, it cuts one PART OF IT. It's like saying, hey let's speed up the Basketball match by skipping the last minutes from 10 to 15
