Academic Plague in gaming

Nisarg said:
Well, I don't see it as my duty to bring the data I've seen to you on a silver platter, but I will point you in the right direction.

It is your duty if you want an informed conversation. Right now you are referring to things that no one else has had a chance to read or know much about. And without actually quoting or posting facts, it doesn't seem like there is anything backing up your statements.

There were a lot of problems in the 90's and the industry is more complex then you indicate. There were many facotrs not just ther type of games being produced or Magic cards. There was a down swing in the comics which relates to the RPG industry, there were distrubution and sale problems as stores started to not have RPGs for sale as they didn't make money, ect.

But that has little to do with the orginal premise. Look at all the games that are out now and the very few that fit into this Acedemic Plague. Also, don't give too much credit to the power of the RPG sites like EN World and RPG.Net
 

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Nisarg said:
Correct. However, in the mid-90s they had clearly won the war of ideas with TSR.. being that TSR had none, and chose to copy all of WW's (flawed) theories of game design instead of coming up with their own.

Now, I may agree that the RPG industry needs more blood, but an elitist attitude like this is just not going to help ANYONE. If WW's game theories are so flawed...why are they still around? If all of these other games are so bad, why do people still play and enjoy them? And shouldering any kind of blame on CCGs IS pointless(as well as just as elitist). The CCG market is another huge amount of potential RPG players and the more we insult them for not being as good as we think we are, then WE are the ones killing the industry.
 




Ok, let me see if I get the starting point here. There's a method of presenting things, referred to as an academic plague, where someone puts effort into making a presentation seem more complex, or harder to understand, than it really is.

And wow, trying to clarify that just made it unreadable. So, there's this way of talking that makes things hard to understand.

And it's bad when RPG's do this.

Thus far, I'm with you.

I can't make any observations on WW's early stuff being pretentious. All my expierence with their stuff comes from the last few years.

I also don't have too much expierence with Noblis either. I read some online quick play guide at some point, but that's about it. The system seemed interesting, though everything was higly abstract. That and they made up new terminology for stuff. Is abstract bad? Is new terminology? I don't know.

I also don't have much expierence in Amber. I remember reading the book, and being pretty unhappy with the main resolution mechanic (highest stat wins, if I remember correctly).

And, unfortunately, I have to go before getting totally up to speed on what's being said.

So... Uh.... THAC0 bad, BAB good? :D
 

Crothian said:
It is your duty if you want an informed conversation. Right now you are referring to things that no one else has had a chance to read or know much about. And without actually quoting or posting facts, it doesn't seem like there is anything backing up your statements.

I looked the base material up, and read it. Dancey's essays, the various state of gaming reports, etc etc.

Any of you can do the same. That's what google is for.

Nisarg
 

Nisarg said:
I looked the base material up, and read it. Dancey's essays, the various state of gaming reports, etc etc.

Any of you can do the same. That's what google is for.

Nisarg
Sure, that's what Google's for, but I've got to agree with Crothian — if you want informed conversation, you can't be so oblique about your sources. Based on what you've said so far, I could go Google "Ryan Dancey" and see what I could find, but the "various state of gaming reports" — by who? From where? We'll end up reading different material, which means that we'll probably have different data backing up our points. There has to be a baseline for all this. It would be like me (a former, not failed, graduate student) writing an essay on Dickens's Bleak House and then giving barely any context clues as to which novel it was, but mentioning that it was set in London and written sometime after Barnaby Rudge. Then, when people asked me which novel I meant, I would tell them that that was what Barnes & Noble or their local library was for. It's not good practice if you're looking to establish discourse (oh no! I said "discourse" instead of "conversation" — stupid academic plague!).

Nick
 
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Nisarg said:
Correct. However, in the mid-90s they had clearly won the war of ideas with TSR.. being that TSR had none, and chose to copy all of WW's (flawed) theories of game design instead of coming up with their own.
Yeah, TSR sucked badly at that time. I don't think they copied WW though. Anyway, let's hope WotC will keep having more skill that that. :)
Nisarg said:
... [the Exalted fans in rpg.net are] pretty well constantly claiming that Exalted is about so much more than D&D, its actually about deep social issues and "dealing with the consequences of massive power" (secret code for "i'm a munchkin but can't admit it, so i'll make up a pseudo-intellectual justification for my munchkinism").
I'm pretty sure that if you posted a thread there saying that Exalted is pretty much the same as D&D and its basically about killing things and taking their stuff in a slightly different world, you would have four to eight pages of thread within 24 hours of people claiming it isn't that at all, denouncing you for attacks, and reporting you to the mods.
I think it depends on what you say and how you say it.

BTW, it occurs to me that killing things is par for the course in both games, but taking their stuff is not quite as common in the less equipment-dependent Exalted. Anyway...


I think I can argue that:


Both games are generally intended for campaigns featuring rather martial PCs (whether warriors or combat spellcasters, though Exalted has fewer dedicated spellcasters) who defeat numerous foes on their adventures.
Purely subtle or social characters can have a role to play as well but are less common. ('cause most characters who have skills tend to have some martial/magical prowess as well.)
Both games have a lot of combat rules that can get quite complex at times. Exalted rewards cool descriptions; D&D has detailed movement/AoO/etc. rules and support for miniatures play and can get quite tactically detailed.

You can also run a political campaign or something in either game. In fact, at the higher power levels, PCs in both games can hardly help affecting politics (even if only indirectly) with their adventures.
Even at lower power levels, a certain involvement in politics is common: D&D campaign worlds like GH and FR have many power groups trying to influence society on all levels, and PCs often work against, and sometimes with, such groups. Likewise, the background of Exalted lends itself well to intrigue and power struggles.

Both games' PCs are a cut above the common man and growing ever stronger. (But the difference between a low-level D&D character / heroic mortal in Exalted and the man on the street is not overpowering.) Exalted starting characters are often more able to influence the world around them than their D&D counterparts but sometimes the reverse is true. (Depending on what level the characters start at and what kind of Exalted characters are used.) In the end, either game's protagonists are no slouches at the low end of power and can greatly influence the world around them at the high end.

Both games' PCs amass more and more power over time. (Although Exalted characters that aren't Solars often have a practical limit to the raw power they can attain. They can still become more flexible, though...)

PCs also acquire more, and more powerful, magic items over time. (In D&D, this is practically a necessity if you want to play the game as written.)
Money is also a resource they often gather. Exalted glosses over exact monetary details and you don't generally find cash in some creature's hoard, but you might find other valuable things. Also, considering that the game is not as equipment-dependent, not all Exalted PCs need to gather money.

Just as an example...
 
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Nisarg said:
I looked the base material up, and read it. Dancey's essays, the various state of gaming reports, etc etc.

Any of you can do the same. That's what google is for.

Well, very nice attitude. It doesn't help your case, though, for the main reasons that have been stated several times so far:

1) The RPG market is mostly influenced by what WotC is doing. They are the unchallenged industry leader. And here the case is clear: They are far from suffering from pretense. You should have a look at the post, where Doug McCrae made his joke about "Prismatic Spray". This is one of the very few things that are left from original D&D with its flowery language. Today, we get the bare bones of the RPG from the industry leader. If there is any trend in D&D, it's the direct opposite from what you claim.

2) Things that happen to moderately small games like Amber don't matter much. It may be its problem that it is a little bit too big ;). Very small games just disappear. Moderately sized games often find a new publisher who tries new concepts with them. Sometimes the concepts are fine, sometimes not. Part of the fans will always lament about the changes. I'm sorry for you if GoO does something to Amber that you don't like. At least, something happens to the game before it disappears completely ;).
 

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