I'm a little surprised by the degree to which people already seem to be talking acrimoniously at cross purposes here. I do not accept the view that the intellectual elite of the gaming world "lifting off" into occult and abstracted forms of play and discourse has no relationship to what is happening elsewhere.
If we, for a moment, expand our thinking to considering ourselves as a culture rather than simply a group of consumers, how our self-appointed cultural elite act and what they deem their objectives to be suddenly starts mattering a whole lot. I think the trendiness of certain games reflects a certain kind of introspective narcisism in our culture; even some positive developments reflect this. I recall my friend Philip observing that D&D 3.5's main function is to model itself.
So I just don't buy pogre's assertion that Nobilis being trendy can be so easily disassociated from 10 year olds not buying D&D books.
If we, for a moment, expand our thinking to considering ourselves as a culture rather than simply a group of consumers, how our self-appointed cultural elite act and what they deem their objectives to be suddenly starts mattering a whole lot. I think the trendiness of certain games reflects a certain kind of introspective narcisism in our culture; even some positive developments reflect this. I recall my friend Philip observing that D&D 3.5's main function is to model itself.
So I just don't buy pogre's assertion that Nobilis being trendy can be so easily disassociated from 10 year olds not buying D&D books.