Turjan
Explorer
Amber and Nobilis are both fringe games. They are both well known on rpg.net, but don't take rpg.net as a representative for the gaming community as a whole. Fringe games like Amber and Nobilis don't have any influence on the gaming community at all.Nisarg said:Now, Amber is a very good example of WHYthere is a need to slam games like Nobilis.
Amber is diceless, and has been around for 20 years.
Nobilis is diceless, has been around for a couple of years, and is "sooo hot right now on RPG.net".
Guardians of Order have just gained the rights to publish a new edition of Amber.
Based on the fact that Nobilis is diceless like Amber, its shiny and new, is "Sooo hot right now on RPG.net" and seems more intelligent (but is actually just way more pretentious) than Amber, I have had to fight off hordes of fanboys on the GoO website trying to argue that the rules to Amber, quite possibly some of the most brilliant RPG rules ever designed, should be scrapped and Amber 2.0 should actually use the Nobilis rules as a shell.
So they would kill a truly brilliant game, for not being as pretentious as a game that isn't actually brilliant in the least.
That's why academic plague is so insidious.
Nisarg
Fringe games have influence on game development. Game developers are always interested in new ideas, and that's why they look at fringe games. If those fringe games come up with something truly innovative and it fits the general style of mainstream games, these aspects will be integrated into the next editions of those mainstream games (just look at D&D 3E and its integration of aspects from Ars Magica or Runequest). If those innovations are not appealing to a mainstream public, they will stay with fringe games.
It's very rare that the aspects of fringe games are so appealing for the general public that these games get really successful by themselves. "Vampire" is the only example I know of.