Academy of Drell, Part 7

"Seems sound enough to me." Mortimer says approvingly, loading a masterwork bolt into his crossbow. "I take it we'll give Keith and Paenderig some time to get started, or are we hoping to draw attention away from them with our assault?"
 

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Rallyn watches on. He checks his equipment once then begins gathering his mental energies and preparing himself for the fast approaching storm.
 

"Actually," Charlotte says, "before we go, does anyone need healing? I'm still a little beat up from the giant, so I could use some. We shouldn't be going in unless we're at full strength, as this is going to be difficult enough without being wounded."
 

(After any healing takes place)

Keith and Paenderig
Using great care, the two sneak around the perimeter of the area enclosing the Drell citizens. It's clear the people of the village have made a few forays into the frozen woods surrounding the clearing, but they didn't go very far. Each set of steps ends abruptly, as if the print-makers turned suddenly around and retreated.

It isn't clear what made them turn back, as neither Keith nor Paenderig, despite their woodscraft and lore are able to see anything threatening. Only the harsh weather seems to be a deterrent, and it doesn't look as if it would be enough to cause that sort of reaction.

If there's anything threatening here, it's invisible to both Keith and Paendaerig's senses.

Rallyn, Sildarin, Mortimer, Travellios, and Boromin

The four companions approach the impromptu encampment. Boromin hangs back, trying to use the snow to muffle the metallic clank of his movements. He seems unskilled in stealth, so tries to give his companions as much of an opportunity as possible to get close. It's obvious Boromin is ready to rush in at the first sign of trouble, though.

Rallyn, Sildarin and Mortimer glide like ghosts through the snow, leaving only tracks to betray their passages. Even their tracks they manage to blend in nicely with the pre-existing footprints. After a few minutes of progress, from the vantage point of Lyrique and Charlotte, it's as if Boromin is slogging along slowly by himself. Travellios, lacking the stealth skills of the lead three is still unencumbered by the weapons and armor Boromin is lugging along and does a manageable imitation of the three up front.

The camp itself is quiet except for the crackle of the few stinking fires, where dung is being burned as fuel. Inside the fires a few cast-off pieces of driftwood and rubbish from the edge of the forest are burning.

One of the townsfolk stares at Boromin wide-eyed (the villager apparently hasn't noticed the other four), stares and points, mouth agape....

Charlotte and Lyrique

Coming in from an angle to get as close to the water's edge as possible, Lyrique and Charlotte don't have any trouble either. Whatever cowed the villagers earlier has them still huddled around their fires, looking inward. Likewise the orcs don't seem to be paying much attention either, their concentration focused more on the ocean than the land.

It's easy to get right up to the shoreline.

* * *
Take surprise round actions now, and roll initiative for the first full round.
 

Keith relaxes, and glances about for the gnome, and draws his rapier, and takes up a hiding spot, "Now what?" he whispers.

OOC:Initiative is 16 for the first round
 

Mortimer kneels down behind any cover that presents itself. Checking that his companions are in position, he takes careful aim and looses a bolt at the closest orc.

(To hit (using a masterwork bolt): 7 + 11 = 18, Damage 6 (+ 9 Sneak Attack in the unlikely event of the orc being within 30'.)

Initiative: 7 + 13 = 20.
 

Lyrique.

Initiative: 8 +2 = 10
UMD: 14+11=25
Lyrique sings softly to the staff. (Assuming it worked) He will put a wall of fire along the middle boat hoping that the wind may draw some of the fire to the remaining ships.

On the way to the boats Lyrique would like to make a spellcraft roll Spellcraft 18+11=29 is it a spell that is holding the people back?
 

Charlotte: Initiative: 21, AC: 21, HP: 11/19, PP 10/11

Before heading out, Charlotte manifests lesser natural armor and combat precognition, giving her a total of +2 to AC.

Initiative: 19+2=21

"Let's do this." Charlotte says quietly to herself.

This has to work... if any of them get away, our cover is gone, and the orcs will be all over us.
Then don't fail.
I won't.


She focuses on internal power, drawing forth a line of fiery thought, and projects it at the nearest ship.

Manifesting burning ray, directed at the nearest ship.

OoC: Also, pyro might count for the damage dealt and the DC to put the fire out.
 


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