Academy of Drell, Part 7

Init: 15 (roll) + 4 = 19

Activating tattoo of fly and vigor before heading out.
Surprise round: Fire ferroplasmic bow at the nearest orc. Attack: 12 (roll) + 8 - (range penalties) = 20, Damage: 6 (roll) + 2 = 8

First round of combat: Fly in a upwardly angle towards the orcs and fire again.
Attack: 12 + 8 -(range) = 20, Damage: 3 + 2 = 5
 

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Init: 19 (19 roll + 0 mod)

Rallyn stalks quietly closer and reaches out to the nearest pig-faced butcher.

The sharp smell of fire fills fills the orc's nose as his weapon is coated in an extremely slick fatty ectoplasmic grease (Reflex save each round to hold weapon or pick it back up).

He then takes cover, burrowing into the snow if he has to, trying to find a hiding spot. (Hide check I guess? Just looking for cover or concealment from return missile fire.)

Hide: 15 (11 roll + 4 size mod), Prone +4 missile AC/-4 melee AC, + X cover bonus to AC

Rallyn glances around for his next target.

(If there are no orcs within 35' or Rallyn's position to grease, Rallyn will instead manifest control body preferably on one of the orcs near enough to attack another orc with whatever melee or missile weapon he has handy. If all alone, he will throw the orc into the sea. Display on that is the invisible tangible bands of air wrapped around the target's limbs.

Can we maybe get a rough map of the situation?
 

Map of the clearing

1 square = 5 feet. Each hash mark represents one citizen of Drell. North is "up." There are two orcs (not shown) per longboat.
 

Attachments


Surprise Round

Charlotte 21
Mortimer 20
Sildarin 19
Rallyn 19
Keith 16
Lyrique 10
Boromin 10
Paenderig 8
Travellios 7
Orcs ?? (no actions for the surprise round)


Even though the ships have their sails furled, Charlotte begins the combat with a burning ray, easily setting one of the well-oiled canvases on fire.

I assume the closest ship is targeted.

Having snuck close to shore, Mortimer takes careful aim on one of the orcs in the lead ship. With a snap of his crossbow, a bolt strikes into it's throat. The orc burbles out a short cry and slumps over into the freezing water.

Likewise, Sildarin looses an arrow, cleanly taking down one of the orcs from the other lead boats.

Seeing the first boat seems to be under control, Rallyn uses his psychic powers to coat an orc's weapons in the second boat... the beast will have a surprise coming when he tries to unsheathe his axe! Taking cover behind a snow back, Rallyn looks for another target to harass.

No hide check necessary, just taking cover vs ranged attacks.

Keith and Paendaerig remain hidden, prepared to launch an attack against any available targets, but none are readily apparent.

Lyrique is unable to detect the remnants of any spells hanging in the area, but he surmises there was such a spell earlier. Maybe the citizens are only still cowed because of it's earlier effects; they believe it too still be there. A detect magic might yield enough residual magic to give an indication of what happened (or at least the school/discipline of the spell/power).

Calling on his magical song-skills, Lyrique launches a flaming wall across the center three boats, setting each ablaze. The six orcs begin a long wailing fearful cry, dashing about madly on their ships.

Boromin, less stealthy than either Keith or Paendaerig begins a hurried trot toward the citizens once the attack commences....

Travellios casts glitterdust on the orcs in the southeastern two boats, a bright spray of sparkles shooting across both boats.

Casualties: Six orcs set afire in the middle, they're not doing well. One orc in the lead boat is dead, one in the adjacent boat. The remaining orc in boat #2 has a greased weapon.
Three of the four orcs in the southeastern two boats appear to be blinded.


edit- added in Sildarin's action. Added Travellios's actions.
 
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Sorry for the tardiness; Init = delayed until 7.

Travellios watches the first volley of attacks effectively put a halt to the nearest foes. Aware that the second part of the plan was to keep the orcs from fleeing to alert their comrades, he targets a Glitterdust at two of the rear boats, hoping to cause confusion.

Stragely, he is silent in battle. His mind focused as it processes every variable of the scene around him- noting distances, threats, points of cover and strategies. He circumvents eastward and crouches behind a tree, plotting his next move.

OOC: Aiming the Glitterdust between the 2nd and 3rd southermost boats from the left, hoping to get 4 orcs. Will negates, DC 15 or blinded for 4 rounds. Travellios is also looking for something mobile a few of them could carry to use as cover in a charge.
 

Charlotte: Initiative: 21, AC: 21, HP: 11/19, PP 7/11

One on fire... let's do it again.

Charlotte looks to the next closest ship to the first one she hit, and targets another line of burning thought at it.

Manifesting burning ray at the next ship in line.
 

Lyrique will cast another wall of fire down on the furthest boats.
UMD 19+11=30 His song is powerful and the flames whip around him as he sings. "Charlotte! I'm going to see if the villagers need help!" He yells above the confusion.
 


Mortimer smiles at the result of his last shot, quickly reloading his crossbow and shooting again.

(To hit (using a masterwork bolt): 7 + 20 = 27, Crit confirmation: 7 + 17 = 24, Damage 3 (or 6 if it's a Crit) (+ 8 Sneak Attack if target is within 30').)
 
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Round 1

Round 1

Charlotte 21
Mortimer 20
Sildarin 19
Rallyn 19
Keith 16
Lyrique 10
Boromin 10
Paenderig 8 < --
Travellios 7
Orcs 6 (they're gonna die...)


I'm trying to simplify things and keep each round as a single post. I'll edit and add in actions as they occur.

Charlotte unleashes another burning ray, lighting the oiled sails easily.

Mortimer quickly cranks and looses another bolt, dropping the second orc marauder in the lead boat.

Sildarin flies up at an angle, loosing another shaft into another one of the orcs, which falls over from his uncanny accuracy. Free Action: Spot check from Sildarin please

Keith takes cover, trying to conceal his prescence, but isn't able to see any targets on shore. Listen check from Keith please.

Rallyn uses his telekinetic abilities against one of the orcs. It struggles briefly, then draws an axe and chops down his companion (boat #12) .

Lyrique runs down into the crowd of people, desperately looking for his parents. As he runs headlong into the throng, the surrounding villagers stare at him in shock and disbelief. Some of them are looking toward the now flaming hulks of the longboats that brought them there with a mixture of glee and fear. Lyrique's father is standing staring at the first burning boat with a satisfied smile on his face. At his feet is Lyrique's mother, sitting on a makeshift bundle of coats.

Boromin, panting in his steel armor, is racing straight toward Lyrique, following him through the pack of citizens.




Casualties: Six orcs set afire in the middle, they're not doing well. (In boats # 3,4,5). All two orcs in the lead boat (#1) are dead; it is on fire. One orc in boat number two is dead; boat #2 is on fire. The remaining orc in boat #2 has a greased weapon.
Three of the four orcs in the southeastern two boats (#9, 10) appear to be blinded; Sildarin kills the unblinded one in Round 1.

Crude Boat diagram (should've numbered them in advance)
2*...1*
5*...4*...3*
7...6
12...11...10...9
* = on fire
 
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