Well, I'm really glad that the feats are already getting people excited to think about the different paths they could take, including paths that lead to these feats. My goal was to create something that was nice but not overpowering to help give a little gem for the characters when they think about engaging even more with our world. I fixed the wording on Daryne and Sice. Right now, the only change I might make is to raise the check for the Daryne illusion up a bit higher, since at 5 + caster level, the Divination is going to win quite a lot. Of course, this may not be a problem, and it might be call for a second feat that gives a bonus to the DC or something.