ACK! I Hate level 15!!

GlassJaw said:
Start a new campaign. Seriously. I'm not a fan of standard D&D high-level play either.

Well, while ending the campaign *right away* might be juimping the gun, it's definitely in the winding down stages.

Unless there is a compelling reason metaplot wise to keep the campaign going, this is the point to start thinking about how its all going to end.

Let em go out with a bang, not a whimper. But whatever the case, it is most certainly time to be thinking of the end-game.
 

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Steel_Wind said:
Well, while ending the campaign *right away* might be juimping the gun, it's definitely in the winding down stages.

I have already pre-planned for my players to reach 15th level by purchasing the Crypt of the Devil Lich.

One way or another, that campaign is ending...


Wulf
 

It should always be plot dependent. At 15th level there should be massive numbers of hooks or long-forgotten incidents that have snowballed into much larger events.

Here's what my players did IMC. The backstory is that the players were following what they thought was a child-murderer and managed to screw up an entire demi-plane, releasing a massive horde of undead on the world (So very much *NOT* my original plan).

1. The players are approached by an elven ally. It seems that the undead horde includes a few individuals who would rather not be involved, in particular a lich that's a distant relative. The lich is willing to sit out and will even provide some magic items to the living if they provide him someplace to call home while he's waiting for the demiplane to settle down, preferrably an island. The ally wants the heroes to negotiate on the lich's behalf with the King.

2. Undead invasion begins- Corpse Gatherers assault the royal city, some tunnel in from beneath. Not quite the assault on Gondor but close enough for my players.

3. Heroes are contacted about an ancient fortress that is rumored to have an army in stasis, an army possibly powerful enough to defeat the undead. The players venture to the arctic circle and fight their way inside, only to find the army consists of mutants that were considered uncontrollable by their creators. (They start lawful evil but quickly become chaotic, sometimes to chaotic good but sometimes not)

4. The cleric is given a quest by his god to petition a self-exiled demigod to put the demi-plane back together. They fight their way past the defenses of the last standing temple and have to convince the demigod, his wife, children, etc, that he should get back into the heroing business via (gasp) roleplaying.

5. The bard hears about a distant, almost fabled elven land that's been taken over by some of the liches and vampires they set free. Feeling responsible, he and the others travel far across the world to investigate, using their contacts to get hired on as caravan guards. (*COMPLETELY* the party's idea, I just wanted them to realize how big an impact their actions have had) Things are worse than they expected since the elves had long been conquered by a dragon necromancer and are too broken in spirit to care if the boss at the top has changed.

I admit, I had a massive hook from the war they started but most of this would've happened even if it wasn't the party's fault. Look at your own game, find places they left loose ends and try to think of the worst *plausible* result and run with it. The players may never realize they were the ones responsible but they probably will and it will help cement the causality of your world.
 


Wulf Ratbane said:
I have already pre-planned for my players to reach 15th level by purchasing the Crypt of the Devil Lich.

One way or another, that campaign is ending...


Wulf

Except for some funny reason there's a caveat in Crypt of the Devil Lich, which says something along the lines of 'Any standard party can go through this dungeon without loss, it's doing it with the pregenerated characters that's the trick'. :)

Pinotage
 

I have already pre-planned for my players to reach 15th level by purchasing the Crypt of the Devil Lich.

Actually, this isn't a bad idea. If you are having difficultly with DM'ing at higher level, grab a module. I'm running the Dungeon Adventure Path right now and although it might take most of this year, I plan on running the whole thing to the end, which will put the characters close to 20th level. It will definitely be a learning experience for me.
 

BiggusGeekus said:
What are the classes of your characters?

For me its:

Paladin/Fist of Raziel (anything evil does not want to stand in front of this combo believe me)
Sorcerer/Spellsword
Sorcerer/Rogue/Arcane Trickster
Ranger/Peerless Archer (he can empty his quiver very quickly)

All have a class level of 15. The bulk of their cash goes to protection, armor and healing potions/wands etc. (no cleric) .
 


Steel_Wind said:
Well, while ending the campaign *right away* might be juimping the gun, it's definitely in the winding down stages.
Unless there is a compelling reason metaplot wise to keep the campaign going, this is the point to start thinking about how its all going to end.

Is it? IMO unless there's a compelling metaplot reason to END the campaign this is the point to think about what your going to do next session.

Level is an arbitrary thing and should have no relevance to ending a game. Just because the PHB only goes to 20 doesn't mean G. Gygax will descend from the sky to rip up your campaign notes when you get enough xp to be 21st level. MC is at 18 and most people are comfortably envisioning what their character will be doing in the high 20s. They've got started personal projects that will run for several game-years. The metaplot finale, an intercontinental religious war, is still at least several years off, though now is almost inevitable.

I hit several points where I could have ended my game and considered it. Don't keep it on life-support indefinitely if you've got no drive to run it but don't assume that it *MUST* be put down due to an arbitrary level rating.

BTW: yes, epic is a PITA and the group's already discussing the house rules. IMO it's worth the hassle of running an epic game as long as everyone's still having fun.
 

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