My takeaway from this is that ...
I have a slightly different takeaway from this thread. I feel like a lot of it is two ships passing in the night.
The OP is about streamers switching to using Daggerheart. That's interesting news! A number of interesting topics related to the business side of Daggerheart and streaming live TTRPG sessions would seem to follow from that. Right?
...not so much? There are several Daggerheart threads that are active, and that have been active, on EnWorld. There's a very active (+) thread for general Daggerheart discussion (awesome!) and I see DH threads pop up here and there - right now, there is another thread about what people are planning to do with Daggerheart started by @Reynard
I think it might be nice if Daggerheart got its own Tag - right? Seems like there is a lot of interest in discussing how to play it, how people are playing it, and their experiences with it. Maybe that's something one of you can ask Morrus about so it's not lumped in with TTRPG general?
With that said, it feels like actual attempts at discussing the business side of Daggerheart are being perceived as "attacks" by people that like the game. Which shouldn't be the case, at all. I think that there are a lot of interesting issues that could be discussed (and that this would have been a good thread for those discussions) that are orthogonal to whether a particular poster "likes" or "bounces off of" Daggerheart.
Here are some of the things that I think would be interesting, based purely on what I would find interesting:
1. What is "success" for Daggerheart? In other words, think ahead to the end of 2026 and set a benchmark- what do you think would qualify as "success?" Being #1 in the market? #2? #6? How successful in the mass market does it need to be to be successful?
2. Do you think that the success/failure of Daggerheart would have any larger meaning? I am genuinely curious about this. For example, we know about the rise of people watching streaming TTRPGs. And we know (from Hasbro surveys) that the majority of D&D players are young- many of them first played D&D with 5e. In other words, would it be possible to draw any conclusions about how the "TTRPG market" has changed from any success or failure of Daggerheart?
3. Related to (2), how important are streaming TTRPGs to the TTRPG market? Will we learn anything about this. To date, it's been most anecdotal- we know streaming TTRPGs can be profitable (especially for Critical Role!) but what is the actual interplay between them and the underlying TTRPG market? If DH becomes successful, do we expect that Hasbro will start making deals ($$) with well-known streamers?
4. Finally, and this gets to the design standpoint- what are the key similarities and differences between Daggerheart and 5.5e? Do those similarities and differences matter to consumers? If DH becomes increasingly popular, do we expect Hasbro to release a 6e that incorporates some or all of the design features of DH while leveraging the lore of D&D, or do we expect D&D to differentiate?
By the way- I genuinely have no clue as to the answers, but I think these are interesting questions.