Action Points -- Too Good?


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I use action points a la Eberron albeit allowing a free reroll rather than just +1d6. They can also be used for the other purposes described in the ECS.

Edit: They can also be used for a heroic surge- this is effectively 1d6 points of healing as an immediate action. Excess hit points are treated as temporary hit points.

I also use fate points which are much rarer but can be used for, inter alia:

- automatic natural 20
- automatic natural 1
- you're not dead, you're alive at -8 hit points!

The net effect is that the party is quite a bit more powerful and less likely to suffer a TPK. This suits both my DMing style and the way my players like to play.
 
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I'm not playing an Eberron campaign, however I decided to use action points in mine. I decided eveytime they level up they get 1 action point to add to a die roll. They can use no mre then 2 at any one time. So far it hasn't been a problem
 

We use action points in my campaign. As a DM. I find them a little frustrating sometimes when you are hoping for a PC to fail a saving throw. As a player, I like them for the same reason. It gives me a chance to make a saving throw I otherwise might not. For example, a fort save for a Wizard would be very difficult. With an action point of 1d6, I have an added chance of making it.
 

Crothian said:
So, the players then advance in level faster?

Not really. As Stalker0 said. I'm one of those GM's who doesn't give XP out as per the RAW. I have a variety of elements in how I give out XP including roleplaying xp, story awards, player votes, bonus xp for coming up with things such as a warcry for your character or a name for your weapon. I still give out XP for combat but it is only roughly 50% what the RAW recommend due to the fact the PC's are getting XP from a number of other things. The players all seem happy with how I'm doing it so that's all that matters in my book. YMMV.

Olaf the Stout
 


I know for our Eberron AoW game action points have pulled the players fat out of the fire several times. Too powerfull....maybe, once you start rolling multiple dice the odds of a 6 are increased.

I wouldn't use them all of the time though, depends on the game. High action fantasy? sure. Grim and Gritty fantasy? No way I don't think it would fit. Horror? Nope wouldn't fit.
 

Gundark said:
I know for our Eberron AoW game action points have pulled the players fat out of the fire several times. Too powerfull....maybe, once you start rolling multiple dice the odds of a 6 are increased.

I wouldn't use them all of the time though, depends on the game. High action fantasy? sure. Grim and Gritty fantasy? No way I don't think it would fit. Horror? Nope wouldn't fit.

Action Points should definitely match the style of the game. The fit the style of game my group is after. In a grim and gritty game they would stick out like a sore thumb.

Olaf the Stout
 

Action Points work well in our game and they've definately helped save characters from certain death. We tend to keep things in the open, so action points help when everything goes wrong. We use a 'use them or lose them' policy (ie they don't carry over into future levels), so they tend to get used.
 


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