Ranger REG
Explorer
All of the mechanics are fundamentally identical, but none can be claimed as original.PennStud77 said:As for their difference from other gaming systems, it's good to know that if I START development of something and then, while still in development, take somebody else's idea and pawn it off as my own, I will have people like Ranger REG who will back me up simply because I started first...... REG, read your (very nicely done, btw) descriptions again. With the exception of a couple of very MINOR details (such as whether they roll over to the next session or how many rolls they effect) all three mechanics are almost identical.
I can argue that FASA's MechWarrior: The BattleTech Roleplaying Game Second Edition have a mechanics called Edge which can "fudge" your die roll in your favor.
I can also argue that LUG's Star Trek Roleplaying Game have a mechanics called Courage Points which can also "fudge" your die roll in your favor.
If anything, if you look at timeline and take into account the development of products, Wizards is the first with Star Wars "force points." It was then folllowed by AEG (who asked permission to use the VP/WP health system from their supposedly chummy buddy, Wizards) to launch their Spycraft game (March 2002?), right about the time Wizards is in the late stage of development for their d20 Modern Core Rulebook (final product released November 2002).
But then, who care who started what first and who should claim credit? At least two of the three mechanics can be used by other third-party publishers.
