On Puget Sound
First Post
We have a super perceptive ranger and a cleric with fairly good perception. It's hard to hide anything using standard DCs and passive perception, so I mostly don't try. Lurker monsters can still surprise them sometimes, but hidden traps are a waste of notebook paper for this group. If I use a trap, it's one that they can detect but can't necessarily avoid if they want to get where they are going, or one that will trigger during a combat.
It's kind of fun to let the ranger smell something coming, feel a vibration in the floor, or otherwise get to feel cool about her perception being so high. And in ambushes, she gets to act in the surprise round.
It's kind of fun to let the ranger smell something coming, feel a vibration in the floor, or otherwise get to feel cool about her perception being so high. And in ambushes, she gets to act in the surprise round.