airwalkrr
Adventurer
AD&D saving throws really were simpler. Every spell was equally hard to resist. Every breath weapon was equally difficult to dodge. So what if you used a new saving throw system in which saving throws were like the old AD&D saving throws. Keep the categories, but make the saving throws static.
Fighters would have a progression that looks like this for example:
1st-2nd F 14, R 17, W 17
3rd-4th F 13, R 16, W 16
5th-6th F 11, R 14, W 14
7th-8th F 10, R 13, W 13
9th-10th F 8, R 11, W 11
11th-12th F 7, R 9, W 9
13th-14th F 5, R 7, W 7
15th-16th F 4, R 6, W 6
17th+ F 3, R 5, W 5
Cloaks of resistance would become much more valuable. Increasing their price would probably be the simplest way of keeping that balanced. Any other thoughts?
Fighters would have a progression that looks like this for example:
1st-2nd F 14, R 17, W 17
3rd-4th F 13, R 16, W 16
5th-6th F 11, R 14, W 14
7th-8th F 10, R 13, W 13
9th-10th F 8, R 11, W 11
11th-12th F 7, R 9, W 9
13th-14th F 5, R 7, W 7
15th-16th F 4, R 6, W 6
17th+ F 3, R 5, W 5
Cloaks of resistance would become much more valuable. Increasing their price would probably be the simplest way of keeping that balanced. Any other thoughts?