Quasqueton
First Post
In the Gary Gygax Q&A thread, Gary mentions:
The only real game use for the Charisma score was to determine how many hirelings a PC could have at any one time.
The DMG had lots of information on handling hirelings and mercenaries.
All the AD&D1 modules assumed 6-10 PCs.
Those of us who played AD&D1, did you actually (usually) have 6-10 PCs? Did the PCs usually have mercenaries and hirelings?
In my experience, 4 Players/PCs was the norm. Occasionally there'd be more at the table, but they were the unusual cases. And it was extremely rare for the PCs to have hirelings of any sort.
What were your experiences with the number of PCs and hirelings in AD&D1?
Quasqueton
The AD&D1 rules were definitely set up for, and seemed to assume that the PCs would be numerous and there would be many mercenaries with them.I am using original D&D rules with only some few additions, so HPs and spells are limited drastically at 1st level. (At the time when those rules were written, it was assumed a typical adventuring party would have about 8 PCs plus as many hired men-at-arms).
The only real game use for the Charisma score was to determine how many hirelings a PC could have at any one time.
The DMG had lots of information on handling hirelings and mercenaries.
All the AD&D1 modules assumed 6-10 PCs.
Those of us who played AD&D1, did you actually (usually) have 6-10 PCs? Did the PCs usually have mercenaries and hirelings?
In my experience, 4 Players/PCs was the norm. Occasionally there'd be more at the table, but they were the unusual cases. And it was extremely rare for the PCs to have hirelings of any sort.
What were your experiences with the number of PCs and hirelings in AD&D1?
Quasqueton