CalicoDave
Explorer
JPL said:I guess I'd like to see something like Polyhedron's "Pulp Heroes" d20 Modern remix [for the mechanics] plus GURPS Cliffhangers [for the history and gazetteer] plus Agent 13 [very good discussion of different pulp genres] plus some sort of a default campaign [of a crossover nature...heroes fight Nameless Evils, then Nazis, then robots, then Nameless Evil Nazi Robots, etc. --- all of the pulp genres coexisting] with a good intro adventure to kick things off.
And yeah, I'd like to see this as a single product. I wouldn't mind an OGL product, actually --- Sidewinder: Recoiled is how it's done.
So...assuming an OGL product with a default level of pulp something like Indiana Jones [I have a theory that that's the most gameable style of pulp]....then you do a series of followups. Each one is a setting book / rules supplement / adventure that can be plugged right in to the default campaign, or be a campaign unto itself. F'rinstance...
1. The Curse of the Jade Serpent. Details on the "Yellow Menace" genre. All about Shanghai. Expanded martial arts options. And an adventure.
2. Warlords of Mars. Details on pulp-style space operas --- John Carter, Buck Rogers, Flash Gordon. A sample setting. An adventure. New prestige classes.
Oh, and some decent art. Using some appropriate public domain line art from the old pulps [assuming there is such a thing] is fine. A nice new painted cover would be real nice.
I still hope that Blaize and Chuck Rice are secretly doing this project, and "Blood and Fedoras" is on its way...
I'd like to see the same things as JPL. I'd like the stuff mentioned in his first paragraph as a stand alone product. I'm hoping the Gamemaster's Guide to Pulp Adventures will cover some (all?) of this.
Then the other followups, such as JPL described, I could buy if they fit the type of pulp campaign I was trying to run.
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