skerritthegreen
Explorer
Kalani is specifically referring to land, homes, businesses; that sort of thing (a piece of land or real estate). Not items (that which a person owns). Same noun, different meaning.
Kalani is specifically referring to land, homes, businesses; that sort of thing (a piece of land or real estate). Not items (that which a person owns). Same noun, different meaning.
There is a major difference in the rules however - personal items are found in the Allowed Rules of all story origins (the PHB specifically), while Real Estate property is found exclusively in the DMG, a rulebook which is not legal for any Story Origin.
You can own a Ship, but you can't own a business or build a house/stronghold/guild/etc. This may change in the future, should sections of the DMG be added to the Allowed Rules
With that being said:
You can purchase/own real estate if the option is provided within an adventure you are playing. Equipment, treasure, and other items found in an adventure are all legal with the following exceptions:
- Random Magic Items are strictly prohibited.
- If the item is scavenged from an enemies body, it has no value and becomes unusable at the end of the current session. Equipment specifically listed as treasure, and magic items found in an enemy's stat block are exceptions to this rule.
Downtime Activities [AL Player's Guide, p5-6]
Other Activities: Certain adventures might have special downtime activities available, and higherranking faction members get access to special downtime activities exclusive to their faction.
- Lists Crafting, Practicing a Profession, Recuperating, Training, Downtime Catchup (sidebar p6), and spellcasting services (sidebar p5).
- These activities include: Faction-specific downtime activities in Mulmaster (p23) and Hillsfar (p9), exclusive to characters of Rank 3+
- Also includes unique downtime activities in adventures (eg. carrousing in an expedition) and the Cloak Duties downtime activity from the DndAL website.
Similar lists for the Tyranny of Dragons and Elemental Evilstory origins are found on p22, and p23 respectively.Allowed Rules [AL Player's Guide, p3]
Characters originating during the Rage of Demons storyline season can use the following rules for character options:
• D&D Basic Rules (all rules except rolling ability scores and hit points, rolling for starting wealth, some alignment restrictions)
• D&D Player’s Handbook™ (all rules except rolling ability scores and hit points, some alignment restrictions)
• Out of the Abyss™ appendix A
• Monster Manual™ appendix A (beasts only)
Official documentation, such as a D&D Adventurers League certificate, might provide exceptions to the allowed rules. Spells, race, or class features in the allowed rules that specifically reference a creature not
found in the allowed rules in order for them to function properly are also an exception to these rules.
Rules for Dungeon Masters [AL Player's Guide, p11]The variant rules for “Playing on a Grid” in the D&D Basic Rules and Player’s Handbook can be used if you and your players wish. Dungeon Masters should feel free to use the Dungeon Masters Guide to help run
games if they so choose. However, D&D Adventurers League play does not use any other optional or variant rules as presented in the Dungeon Master’s Guide.
Actually yes. Thats why you need an adventure explicitly telling you what Monsters you can fight and a DM can not add Monsters not in the adventure.So by that logic, because the monsters are in the MM, I can't fight them.
in the way that they are listed in the DMG under magical items and not in the PHB under mundane itemsIn what way is adamantine or Mithril inherently magical if not imbued with a spell?