D&D 5E Adamantine Skeleton?

Hm i think i now know what Kind of Charakter the op is looking for: The caveman frozen in the iceblock from happy tree friends. He survives any desaster.

Next homebrew i am expecting now is a D&D Version of WoWs Paladin bubble / heartstone skill.

You all do know who survives the apocalypse ? Right: the Pallys flaoting along the event horizon in their bubbles.
 

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My reticence to improving AC is that he'd have to take damage before an attack hit the unbreakable bones.
It wouldn't stop any attack that slipped between the ribs, but it would have stronger protection against attacks that would bruise or fracture normal bones but not metal bones. So a small +1 seemed justified. But nothing higher.
 

I'd say that resistance to bludgeoning fits better than damage reduction: Its not going to stop minor hits, but it will significantly reduce the damage of even major blows.
Maybe a 50% chance to reduce critical hits: there is a lot of exposed vitals around the neck, gut etc that isn't protected by the skeleton. Unless its going to be enchanted like the armour?
Does critical hit immunity still reduce sneak attack, or are they completely separate in 5e?

I'd also suggest that even without claws, unarmed strikes would deal d4 damage from the extra weight and solidity of the bones. And use the encumbrance system with an extra 100lbs or similar added.
 

Resistance to Bashing.
+1 to AC.


The main benefit of a metal skeleton is having a much harder time breaking bones, and to a much lesser extent having a harder time getting to the soft squishy bits inside your rib cage / shoulder blades because those bones won't shatter. But the skeleton doesn't do anything to stop tissue damage, blood loss, or tender organs getting punctured and leaking vital fluids all over the place. In fact, there's no good reason to give them immunity to critical hits in general, unless the only critical hits you can imagine are broken bones.

So Resistance to Bashing because bones cannot break, and +1 to AC because the bones do provide some minimal protection against weapons penetrating the rib cage / shoulder blades. But even that is stretching things. A bludgeoning hit to the head should still do horrible damage as the brain is smushed by the transfer of force.

Also, you know, the whole horrible death because his skeleton is metal. But I'm guessing you're handwaving that part because "A Wizard Did It."
What's the point of having an Adamantium skull if getting whacked with a stick up side your grill is going to continue to be bothersome?


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What's the point of having an Adamantium skull if getting whacked with a stick up side your grill is going to continue to be bothersome?


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Rather than having your skull potentially crushed and your brains splattered about, you're 'just' dealing with a concussion. That said, concussions can result in death.

As for what benefits it provides, how about damage rolled against this NPC is rolled twice and the lower roll is taken. This reflects that his skeleton should protect him from some injury, but there's no guarantee that a blade won't slip between the ribs and find the heart. That probably isn't something you'd want to use if the NPC is intended to adventure with the party (because rolling damage twice takes extra time at the table) but it wouldn't be a big deal for a boss that you fight once or twice.
 

I would give Resistance to Bludgeoning damage. Slashing and Piercing still does normal damage. My gut says reducing Critical Hits to normal hits is a bit overkill, but it might be fine.
 

Hm i think i now know what Kind of Charakter the op is looking for: The caveman frozen in the iceblock from happy tree friends. He survives any desaster.

Next homebrew i am expecting now is a D&D Version of WoWs Paladin bubble / heartstone skill.

You all do know who survives the apocalypse ? Right: the Pallys flaoting along the event horizon in their bubbles.

He's part of a rival adventuring party:

- Howlett: Path of the Zealot Hill Dwarf (dwarven fortitude, adamantine spikes & skeleton)
- Munroe: Storm Sorceress Human (inspiring leader)
- Kurt: Pact of the Archfey Tiefling (pact of the blade, Thunder Step)
- Kit: Way of the Shadow High Elf (cloak of etherealness)
- Pyotr: Champion Goliath (full plate, tavern brawler)
 



I'd handle it through flavour and not a mechanical bonus.
Most crits are going to be done to organs and muscles, and not bones. So it shouldn't have any effect on how hard you're hit or how hard you are to hit.

Increasing unarmed damage might be one option, as metal bones would hit harder. And just declaring nothing can break or bend his bones.
At best it could give resistance to bludgeoning damage caused by being squeezed or crushed.
 

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