Adapt or Perish!

MerricB

Eternal Optimist
Supporter
I have observed a belief by some forum members that the upcoming edition of D&D will leave them behind, relegating them to grognard status whether they want to or not.

The previous sentence just displays what a witty and observant fellow I am, for certainly no-one else on these boards could have come up with such a statement of clarity and erudition. ;) Now, where was I?

Ah yes, contemplating the soon-to-be-grognards. This is an unfortunate fact of life: things change, and things don't always change the way you want them to. I was a grognard once, during the horrible years of Talisman 3rd edition. Thankfully, the 4th edition of the game goes back to the tried and trusted methods of 1st & 2nd edition, so the aberration can be ignored - a little like Star Trek V.

So, why isn't D&D going back to the tried and trusted ways of 1e & 2e, like Talisman did? Well, mainly because the old rules are a bit like a short-necked Galapagos tortoise - not quite suitable for today's drier climate. Oh, and the 3e D&D rules are actually not that bad - certainly a lot better than Talisman 3e! (Mind you, I'm not convinced that Talisman works quite as well in 2007 as it did in 1982, either...)

However, there's also another factor that is here: lapsed players.

Most of the people on this board are current players of 3e. At least, I think they are. However, there are quite a few people who really enjoyed 3e when it first came out, and then slowly drifted away as the problems with the rules became apparent to them. They liked a lot of things about 3e, but after a while the problems were too much for them to continue.

You can also see this with the previous editions of D&D. Not everyone who bought the books during the early 80s stayed with the game. There are plenty of people who got the books, played for a while, and then wandered off.

Now, here's the big thing about a new edition: it can get those people back. It was certainly true of 3rd edition. There are countless people on these boards that can tell that story: they played AD&D, got sick of it, but returned for 3e. I hasten to add that I use "countless" in the personal sense; i.e. I haven't counted them!

A new edition can also take with it people who have stayed with the old edition, because there's something quite astounding about roleplaying and works of the imagination:

People's tastes change.

The game that was 100% right for 2000 is very unlikely to be 100% right for 2008. Between 1974 and 2008? You're talking about a generation gap. Just look at the difference in popular music and films. Even if you look at what you enjoyed back when you were a young teenager, is that the same as what you enjoy now?

When I was at university, I played in campaigns that met once per week, if not more frequently. Some of my friends have trouble making even one session per fortnight these days! Real Life takes its toll.

So, the understanding that experience of a game that was designed by some genius who got to play it every day of the week isn't quite the same game experience that us once per fortnighters get. Once per monthers? You have my sympathy.

Any game of the imagination must mainly draw upon the imaginative themes of the day. This is not to say that the themes of the past cannot inform the themes of the present, for clearly this does occur. However, to assume that the new player has (say) read J. Bellair's "The Face in the Frost" rather than Harry Potter is foolish. Rather, you write the game of 2008 for those who have read Harry Potter, and inform the game with the best of what has come before.

That this leaves some behind is inevitable. Not everyone changes the same way, and, that you or another does not like a new edition of D&D does not make your taste in games wrong - just different from where the game is moving to.

Conversely, that the game is pitched to the tastes of today rather than yesterday does not make it wrong.

My hope is, as always, that the designers get it right, as much as possible, for the people who will play D&D for the years to come.

Cheers!
 

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So ... you're saying that a generation with one set of culturally shared memories of fantasy literature has to adapt to modern fantasy norms with which they aren't familiar and that don't have the same impact? Unless I misread your post, that's pure nonsense, Merric. We don't game with people who aren't at our gaming tables, the forty year olds with established groups aren't inviting middle schoolers into their games.

Generations are left behind for the reasons you state, but it doesn't mean that their own games have to adapt or die. It's the marketing department, the art department, and the designers at WotC who have to adapt or die. If a game's right for me, and rings the bell of fantasy for me, then that's my geame whether it's still in print or not. This is true for me as a 1e player, and it should be true for the 3e players who choose to stick with 3e, too.
 

The only problem I've had so far with what I've heard of 4E is entirely cosmetic, but fundamental enough a challenge to my suspension of disbelief that I'd consider dropping the game.

Overhaul the fiends - elegant cleanup. Wizard stuff - great flavour. Per encounter - much needed. Rules split for DMs and players - just what I thought was needed. Points of light - describes D&D's unstated ideal to a T.

Warlord - ARGH!
 

No.

I'm saying if the leading fantasy RPG wants to stay the leading fantasy RPG, it needs to appeal to current tastes in fantasy RPGs.

Last I checked, no-one was tearing up all the previous editions of D&D. Not only that, you can still acquire most of them thanks to the glorious way Wizards said, "hey, you can sell all of these as pdfs for us!"
 

It's not hard to find people that are having angry reactions about 4e, and I think it's totally normal. Adapting to change requires overcoming an obstacle. Anger is just an emotion that can be channeled usefully to push us over whatever is in our way.
 

Mythmere1 said:
Generations are left behind for the reasons you state, but it doesn't mean that their own games have to adapt or die.

Merric isn't saying that they have to adapt or die. He's saying that if they want to keep buying stuff for the current edition (whatever it is), they have to adapt or die.
 

I don't think there's anything too revolutionary about that observation. The grognards among us (especially those who wear the title with pride) can always adopt a previous or variant system if we don't like the monster D&D has become.

All the best to the good old girl. I hope it sells billions of copies and supercedes cinema, television and sport as the number-one popular entertainment. I'll just use C&C.
 

MerricB said:
No.

I'm saying if the leading fantasy RPG wants to stay the leading fantasy RPG, it needs to appeal to current tastes in fantasy RPGs.

Why? Dungeons and Dragons, for all intents and purposes, IS fantasy roleplaying. No other fantasy rpg comes close to its popularity or influence.

What are these "current tastes" of which you are referring to? And if other fantasy rpgs are popular and influential enough to steer the direction of the next edition of D&D, why aren't they outselling it? Is D&D really in danger of losing ground to some other fantasy rpg? If so, which one?
 

Wolfspider said:
What are these "current tastes" of which you are referring to?
Well, someone will say it eventually, so I'll put my head on the block: themes and memes from anime, computer games, special FX blockbusters and popular TV shows.
 

If this is true...

MerricB said:
No.

I'm saying if the leading fantasy RPG wants to stay the leading fantasy RPG, it needs to appeal to current tastes in fantasy RPGs.

and this is true...

Hairfoot said:
Well, someone will say it eventually, so I'll put my head on the block: themes and memes from anime, computer games, special FX blockbusters and popular TV shows.


Why isn't Exalted the most popular fantasy roleplaying game right now? Just sayin... :cool:
 

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