I usually GM, but I was lucky enough to get to play in James Wyatt's Oriental Adventures game at GenCon 2001 - just before Oriental Adventures was released. (btw PA was there as well, playing a human shaman)
The pregenerated character I got was a monkey hengeyokai rogue 2, which I named "Sum Dom Goy" (and was promptly beaned with a koosh ball by James W. for the not-so-serious name). You can find a good description of the game, and quotes on James' site:
http://aquela.com/roleplaying/OA/gencon.html
The part I remember best was the final battle against a yuan ti monstrosity. The whole encounter had an "Aliens" feel about it. We were convinced that we were all going to be killed one by one. Everyone contributed to the fight, and I remember getting a sneak attack in that almost finished the thing off before some brave soul finally killed it. None of us died and we all had a blast.
After years of GMing and only playing ocassionally, the game reminded me how important it is to have a good GM. Players rely on the GM for just about everything. The GM has to give time to everyone while keeping track of every other detail. At the end of the adventure, James was mentally and physically exhausted, just like I am after GMing. We were tired too, from the late hour, but the experience made me realize just how tough GMing is. Don't get me wrong; good players are important too (I also remembered that day how hard playing can be!), but a great GM is necessary for a great game of D&D, and much harder to pull off.
Kudos to James Wyatt for running such a great session, and to the other players for the fun memory.