Add your GM Anecdotes, please [March Fo(u)rth for GM's Day!]

Ziona said:
Well, I was thinking that it might be fun to play some games that don't require a set GM (games like Talisman or Hero Clix) and then some food, of course. I just don't know how many of our players / GMs are up for Tuesday night. (Buffy is on & is new, but we usually get together for that anyhow).

Maybe a night of non-gaming and Buffydom would be a nice break. Couple that with a foot rub and maybe a bit of community spooning and... Hmmm... Most groups are mainly comprised of straight males so this might be a bit awkward. Perhaps some should stop at the Buffydom, eh? :p I think some games with no referee are a great idea! :)

Ziona said:
I have this great cakepan that is in the shape of a castle, so that could be fun. I'm also thinking up other recipes that might be related to gaming...dice shaped cheese squares & crackers decorated like dice maybe...geez, I'm a geek...but I love entertaining & throwing parties!! (which is part of the reason why i'm so eager to move out of our apartment & into our house...) :)

That cakepan sounds pretty damned cool. How easy are those to come by? I like the cheese cubes/dice idea, too! :)
 

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My most memorable experiences as a roleplayer with some damned fine GMs...

1. Jumping into Mark's second slot game at the EN Chicago Gameday 1. All day I heard laughing, screaming and just general fun from the tables that Mark was running, and once my second slot Planescape game got all finished up, my pal Ed (Fayredeth) and I pulled up some chairs and started to watch. Mark was running a game where the party of adventurers were for some reason on an island (to be honest, I can't remember... i think they came from a ship) that was inhabited by lizards...very large lizards. Jenga boxes and Coke bottles on a battlemap plowed over the party in delicious detail. Those silly adventurers....the lizards weren't charging at them, they were charging through them! Several tramplings and failed attempts to injure the giant beasts later, the lizards' wannabe boyfriend came charging after them.... :D It wasn't too much later that Ed and I came in to replace some players that were leaving, and we stayed until the absolute latest that we could (damnable curfew!!!) and even got ourselves invited back to a wrap-up session at a later date at Games Plus! Now because of all of this I'm listed in the credits of a d20 project... it's a great feeling!

Mark is without a doubt, one of the most fantastic GMs I have ever had the pleasure of playing in a game with. He's hilarious (I have been near tears numerous times in the games we've played from laughing so hard), writes some damn good adventures (the "Creative" in Creative Mountain Games makes sense when you've played in his games!), roleplays extremely well, and has a wonderful grasp of D&D game rules.

There is little doubt that Mark is probably the biggest influence on my DMing style. If I had half of the creativity of this guy, I'd be.... really damn creative!

To be continued later...with such stories as:
2. Piratecat's Feng Shui game at the Chicago Gameday 2
3. Some guy running an Alternity demo at GenCon '99

Tune in next time for an exciting new post!!!
 

Mark CMG said:
That cakepan sounds pretty damned cool. How easy are those to come by? I like the cheese cubes/dice idea, too! :)

I actually bought it from an arts/crafts store called AC Moore. They had tons of different pans (even superheroes & such). It's really cool, but it makes a big cake, and takes quite a bit of patience to decorate! :)
 

THANKS, JASON! :D

Ziona said:
I actually bought it from an arts/crafts store called AC Moore. They had tons of different pans (even superheroes & such). It's really cool, but it makes a big cake, and takes quite a bit of patience to decorate! :)

Is there any kind of cake better than a BIG cake! :p

C'mon everybody! We've only got a few days left and I haven't heard near enough stories about GMing or about your GMs. Don't let me down now or I'm bound to unleash a flurry of my own stories and they all seem to begin with "I remember a time..." :D
 

originally posted by Mark CMG
THANKS, JASON!

It's my pleasure, Mark. :) And I only compliment people who deserve it--like yourself--...or if I really like them...but that doesn't apply to you, big guy! :D

I'll get some of the promised little stories out this weekend, I swear!
 

Sadly I've almost exclusively been GM and not a player, but I've had five GMs, none of whom ran games that lasted very long.


Round One:
The first, Chad, had been a player in my own game. We finished my campaign, and we had a summer before all of us were going to head off to college, so Chad decided to give GMing a try. Honestly, he really put his heart into it, but when the first adventure started off with us unconscious with amnesia, tied to a dry riverbed in a canyon with a huge dam looming over us, I knew odd things were going to happen. Then an NPC shows up and starts untying us, as the dam begins to open up, pouring out huge amounts of water.

Water filled with pirhanas!

Chad also had such crazy stuff as monkeys that had gone mad because of a temple in their jungle, so when we tried to pass through the jungle, the monkeys flung their diarhettic feces at us. Who knew that monkey poo could deal 1d3 points of damage?!

So yeah, it was a crazy game, and Chad wasn't the height of storytelling skill, but it was still fun. I just felt a little sorry for Chad afterward, because he was always embarrassed about how he'd done. He made us have fun, though, so that's what's really important. Nothing to be ashamed of there.


Round Two:
Next came Jessica, who took over after Chad grew too fed up to keep GMing. We only had about four weeks left in the summer, so the fact that Jessie managed to complete the entire Savannah Knights mini-campaign in a month is an impressive feat. You can read the storyhour here.

Jessie was like me. She told stories more than she really ran games, so I had a blast in that game. The drama, the emotion, and the stunning twists were more important than relying on the rules, which was probably for the best, because we were playing the game in the summer of 2000, right before 3rd edition had come out, and all we had was the lot of rumors from Eric's site. We had to guess with a lot of things, but we still managed to make a good go of it. I think Jessie probably didn't know quite what she was doing, rules-wise, and she was very uncomfortable and self-conscious about that, but thankfully that didn't stop her from going at it with great gumption. And now her personal DMing style is almost more rules-intensive than mine.

Anyway, she was the first really good GM I've had for an extended period of time, but sadly we only gamed for a month. Well, it was fun while it lasted (*sighs at his own sad joke that the rest of you wouldn't get*).


Round Three:
Trae went to my college, and though he was just as self-conscious about his GMing as Jessie was, he took the opposite tack, going for extreme rules-lawyering, often at the expense of what I'd consider my "player's rights to coolness." It was definitely a change of pace from what I was used to, since I'd never really been in a game before that was so similar to Knights of the Dinner Table (and I would've been Sarah). Despite the pain I felt at the time whenever my efforts to do cool things were stymied by the rules, in hindsight it was refreshing, and it helped me better establish my identity as a GM.

Sadly, my poor gnome from that game, E.J. Whittlerswhistle, ended up blinded and lost in the Temple of Elemental Evil, with only his seeing-eye dachsund familiar to guide him. The rest of the party decided against heading back to town to get my magical blindness cured, and so I decided against returning to the game. Hopefully there were no hard feelings.


Round Four:
And now we get to Michael, who's crazier than I am. As a bit of backstory, he played in my game for a while, portraying Stanely Deadtree, follower of Zorok, the Three-Headed Chicken God of Everything. The fact that I didn't have a god named Zorok didn't impeded him, and so by the end of the campaign I was playing along with him, and even let him find a magical celestial roc egg that he thought would hatch into the messiah (it did).

So now I'm playing in Michael's game, playing a Dwarven warrior with a horrible Scottish accent. I used to hang out with Gnolls, though, and so I also speak their language, but when I do, I speak with a Japanese accent. Yes, I ended up coming up with this character after watching Samurai Jack.

In this game already we've had a treant named Smokey, who told us that only we can prevent forest fires, we've seen a kobold orgy and managed to use a joke about it to force the invisible wizard we were fighting to start laughing (which let us shoot fireballs at him and kill him), and we've nearly defeated the final villain by leaving him constantly teleporting higher and higher in mid-air to keep himself from splatting into the ground.

The great thing is, we should be able to play at least once every two weeks, for the next year and a half. It will be fun to be in a fun, long-term game for a change, even if the plot is a cliched "save the world from the badguys who want to destroy it." I love it.

Bonus Round:
And wow, how did I forget my first GM, my brother? Well, aside from the fact that he ended up becoming a total bum, when I was 8 years old, he was really cool. We played a Star Trek RPG, and my brother ripped off from "The Hunt for Red October" for the final game (a completely invisible Klingon ship that can fire while cloaked? I wonder if someone working on Trek6 was listening in on our games). The game actually played like a real episode of old Trek, since the only terrain my brother had us fight in were just big rocks that we could hide behind, and yes, the redshirts got zapped a lot.

After that he started a battletech game that he GMed, and now thinking back, . . . hmm. I remember him seemingly flirting with his best friend, in character. His friend Kody had decided to play one evening, and Kody's character ended up propositioning a barmaid. I got bored and left while my brother was discussing what was going on. Whew, I wonder how much that scarred me, since I was only 9 or 10 at the time.

Well, anyway, soon after that I started running my own game of Talislanta (with almost no rules) at a local summer daycare my mom had me stay at. And thus the path of my life was set.



Cheers Mark. I hope you, and everyone else here, has a nice GM's Day.
 

There came a time in the latter seventies when several of us who had started playing D&D and a few other new systems under Gerry our GM, began to have some GMing aspirations of of own. I made a small town and dungeon complex which I ran on occasion, Gerry's brother Kenny took the helm for a couple of sessions and Tim developed an adventure.

I recall Tim's efforts in particular, as he had a Sci-Fi twist to it. It might have been the Star Wars influence that got him thinking along the lines he had, though I do not know for sure, but he came up with a very powerful weapon to introduce to a game. As with one of Gerry's sessions described above, he used the D&D system but placed us in a post-apocalyptic setting in a complex left over from a long forgotten society. The doors had a decidedly Star Trek feel about them, as did the numerous consoles and technological devices we stumbled across, and then we found the weapon.

Tim had decided that in his universe a thin length of anti-matter could be held in a pommel by a sort of magnetic field, and the sheath could contain the "sword" in a similar fashion when it was not in use. Once we had discovered it we delighted in its power as it seemed to be able to cut through any of the metals that comprised the physical complex in which we had found it. It was a dangerous blade, indeed, and it cut a wide swath (not just a thin gash) through anything we swung it against.

Back in those days we used some rather vicious critical hit and fumble tables and even though we weren't yet using the weapon in combat, we were still swinging the weapon to damage the various materials around us as we tested its abilities. As you may be guessing, it wasn't long before a one was rolled on the dice and the critical fumble table was checked against a follow up roll to see what unintentional damage may result. The blade was dropped.

Thinking quickly, but not wisely, one of us dove to try and keep the anti-matter from hitting the floor. For his efforts he lost several fingers and the blade tore its way downward beyond the level on which we were standing. Several of us watched through the gap as the weapon continued to fall, slicing its way through level after level on its journey which only a lack of gravity could curtail.

I'm not sure if our GM Tim had ever considered what would happen if that anti-matter ever got to the core of the planet, but I think he was just as disappointed as we were that the "Light Saber" never drew blood in the hands of one of us clumsy adventurers. :)
 

i think it may be just be time to call my cousin dean. dean was my first d.m. and i am always amazed at how many things i find going on in my current game 20 years later that still relate to those first experiences.

my group now has a couple of ph.d.'s and we use the internet to traverse the distance, where deans group had junior high school kids and we needed rides on buses or from parents, but the similarities (the good ones) are amazing. at an early age dean had a flair for drama and a sense of timing that i am sure would have allowed him to grow into one of the great d.m.'s.

unfortunately, dean chose girls over d+d (they didn't choose him back :)) and went years without playing and didn't like to have it mentioned to him with nonplayers around. now, all these years later as a proffessional who is married and somewhat successful i would like to know if he gotten over the attached stigma, possibly even ready to play again?

this one goes out to everyone who has d.m.ed for someones first game and left them in love......
:)
 
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This happened in a Rolemaster game I played in (I was a Seer or somesuch).

We've been after this big bad wizard for months. Our characters were, like, 8th level or so (y'know how RM levels slowly). It was an all-nighter that was supposed to end with this nig, climatic battle.

But the GM wasn't too good at staying awake.

When we stormed the Big Bad's chamber, the GM, half-sleepy (and with an enourmous headache, I'm sure) proclaimed:

"Roll initiative."

We did, and won. The quickest among us, the rogue played by the younger member of our group, went first.

"I'll thow my dagger! (roll) 00!!! (roll for critical) 66!!"

And with those magic number we've already memorized from oh-so-many-combats (the deadliest of RM criticals), the GM blankly stared at us at 4 AM and said:

"The guy is dead."

And that was the climatic battle we've been getting ready for during the past six months or so...

Happy GM Day!
 

I still have to rant about one DM with whom I no longer play. He was the DM who introduced me to the Forgotten Realms, and who also brought to life the full joy of playing with a DM who really knew the game world we played in, and who knew the NPC's as if he really had met them.

I learned from him that the Forgotten Realms were just as fun a campaign setting as any homebrew, and that characterization and allowing players to meet their goals were just as important.
 

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