JoeGKushner
Adventurer
I usually GM in my group. Let me tell you, it is hard work. Worst of all, if you don't have a steady group who gives the game at least a little consideration, its mental masterbation. You might as well right a book. Now that the minor complaint is out of the way, let me tell you about a time when I was a player...
It was a Scarred Lands campaign, one that's off and on again due to player participation. I was playing a wizard, Enrin, invoker specialist with a Mowz from Liber Bestiary for a familiar (didn't want no damn Toad!). One frined, a dwarf with a hammer and a massive amount of armor. Another a two sword fighter. Another a paladin, another a paladin. We were leading a group of Madriel priestess and Corean Paladins to clear out some awoken creatures under the city.
One of the NPCs we were with was controlled at the last second and took out three of the 'big boy' NPCs who were leading the fight. This Druid-Ranger had a Scythe Falcon for a familiar and it almost managed to kill me as well.
All the while the other characters are fighting the dudes who turned the Ranger Druid, "Bloodhawk", against us. My Mowz and that Falcon get into it and the Mowz wins!
Afterwards, I had a Rod (one of the feat rods) that allows me to Maximize my spells. A few lightning bolts later, the area was cleared out pretty good save for the Psionicist who escaped. (turns out he was the one who had changed the NPC, not magic. Also responsible for awakening the evil under the city.)
It was an excellent reminder about pace, timing and surprises. Better yet, my Mowz took several feathers and made a headress out of 'em.
It was a Scarred Lands campaign, one that's off and on again due to player participation. I was playing a wizard, Enrin, invoker specialist with a Mowz from Liber Bestiary for a familiar (didn't want no damn Toad!). One frined, a dwarf with a hammer and a massive amount of armor. Another a two sword fighter. Another a paladin, another a paladin. We were leading a group of Madriel priestess and Corean Paladins to clear out some awoken creatures under the city.
One of the NPCs we were with was controlled at the last second and took out three of the 'big boy' NPCs who were leading the fight. This Druid-Ranger had a Scythe Falcon for a familiar and it almost managed to kill me as well.
All the while the other characters are fighting the dudes who turned the Ranger Druid, "Bloodhawk", against us. My Mowz and that Falcon get into it and the Mowz wins!
Afterwards, I had a Rod (one of the feat rods) that allows me to Maximize my spells. A few lightning bolts later, the area was cleared out pretty good save for the Psionicist who escaped. (turns out he was the one who had changed the NPC, not magic. Also responsible for awakening the evil under the city.)
It was an excellent reminder about pace, timing and surprises. Better yet, my Mowz took several feathers and made a headress out of 'em.
