Mark CMG
Creative Mountain Games
(Psi)SeveredHead said:You realize you might be preventing other people from buying it and experiencing 1e without you?
I wonder how many actually still exist?

(Psi)SeveredHead said:You realize you might be preventing other people from buying it and experiencing 1e without you?
Mark CMG said:I wonder how many actually still exist?![]()
Mark CMG said:I wonder how many actually still exist?![]()
howandwhy99 said:Actually all of those classes were published in OD&D Supplements. It's interesting, actually, that up through 2nd edition D&D had 4 core classes only. All the other classes were variants on those 4.
Psionics was originally an addendum of cool powers for players to gain by chance. It was balanced by removing other powers for the character. In 2E it became a completely separate "special effects" system to parallel magic. I think this happened mainly because so many wanted to play D&D with a magic point system. 3E followed this trend. The XPH is the best incarnation of psionics as a magic point system, but it's still vastly unbalanced and unnecessary IMO.JustKim said:I guess that means you consider psionics to be alternate wizardry or something? What makes 3E different if the base 4 can be stretched that far?
Seeing as we play with these Supplements and a homebrew class and race to boot, I'm going to have to disagree.Chainsaw Mage said:Sure, but Diaglo would say, "OD&D three-booklet boxed set (1974) is the one true game. All the supplements that were released after were just pale imitations of the real thing."
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Yes, I know where psionics came from. What I'm asking is if you consider all the 1E and 2E classes (including psionics) to be variants of the core 4, what makes 3E different? It seems to me that WotC classes have adhered pretty well to the core 4. At least as well as 2E did, when you count oddities like psionics.howandwhy99 said:Psionics was originally an addendum of cool powers for players to gain by chance. It was balanced by removing other powers for the character. In 2E it became a completely separate "special effects" system to parallel magic. I think this happened mainly because so many wanted to play D&D with a magic point system. 3E followed this trend. The XPH is the best incarnation of psionics as a magic point system, but it's still vastly unbalanced and unnecessary IMO.
I won't disagree, my first gaming group had and used those. Alas, the box with my only copy of those rules are still sealed in the original plastic so I plan to keep it that way to retain the value.Chainsaw Mage said:Sure, but Diaglo would say, "OD&D three-booklet boxed set (1974) is the one true game. All the supplements that were released after were just pale imitations of the real thing."
JustKim said:Yes, I know where psionics came from. What I'm asking is if you consider all the 1E and 2E classes (including psionics) to be variants of the core 4, what makes 3E different? It seems to me that WotC classes have adhered pretty well to the core 4. At least as well as 2E did, when you count oddities like psionics.