D&D 5E Addicted to multiclassing

How often do you multiclass your characters?


Ah - I actually meant "Class Feature" as they care called in the PHB; which I erroneously have been calling "Feats" for quite some time. I learned something new today - a good day.
Learning is cool. :)

Actually, some of the capstone features at 20th level really aren't worth what I would gain from 1 level in multiclassing...
 

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I have never multi-classed in 5e and my players might have one time. 3e we did all the time, but with 5e we tend to find the 3rd level paths ok for what we want, and there is one for about everything. You want a rogue or fighter that cast spells- cool, want a mage that can pick pockets- cool take this background instead. I find there is less need for multi-classing. There also seems to be class features dangling just out of reach and if I delay, I feel like I am wasting my character. My rogue needs to be 5th level to take half damage, then I need him to be 7th level to get advantage on dex checks from fireballs. Then...
 

I like the multiclass rules, including the balancing point of ASI/feat being based on class level.

That said, the group I play 5e with had one(-ish) person who multiclass, but who also was an optimizer who didn't try to match the power level of the group and was tone-deaf that the majority of the group were not optimizers. So multiclassing in that group has acquired a stigma of power gaming.

(This "-ish" was the group was in the 30s-50s, and the player we are talking about brought his adult son to the game, who also multiclassed like crazy - but would plan for builds that would come together levels later, and the campaign never reached those levels before the two of them were no longer with us.)
 


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I have never multi-classed in 5e and my players might have one time. 3e we did all the time, but with 5e we tend to find the 3rd level paths ok for what we want, and there is one for about everything. You want a rogue or fighter that cast spells- cool, want a mage that can pick pockets- cool take this background instead. I find there is less need for multi-classing. There also seems to be class features dangling just out of reach and if I delay, I feel like I am wasting my character. My rogue needs to be 5th level to take half damage, then I need him to be 7th level to get advantage on dex checks from fireballs. Then...
Certainly you need to give up on class and subclass features in tier 2.

On the other hand though I find most classes, and fighter and cleric in particular to be pretty bland after level 8 or so.
 

Learning is cool. :)

Actually, some of the capstone features at 20th level really aren't worth what I would gain from 1 level in multiclassing...
I wouldn't know since my characters have never made it that far 😂 . Sure, on paper they may look pants; but I don't know how they do in play...
 

In our group about half were multiclassed, but it was a single class character who was by far the most powerful.

The twightlight cleric completely carried us the entire way.
 

People grumble about it because it gets in the way of perfectly optimized builds.

“Working as intended.”
.... pretty much yeah.

There are parts of the rules that are "not fun" that are required for balance. If you handwave encumbrance, dex is the god-stat, for examples.
 

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