Samir
Explorer
If CS responses mattered, this would have ended 8 pages ago.Given the CustServ response, any reason this really needs to continue?![]()
If CS responses mattered, this would have ended 8 pages ago.Given the CustServ response, any reason this really needs to continue?![]()
It seems pretty clear to me.
Does Holy Ardor SPECIFICALLY give a way to ignore either the automatic hit rule.....
....or the Precision rule and provide alternate rules to use in their place?
That's because you omitted the paragraph in between.
Precision: Some class features and powers allow you to score a critical hit when you roll numbers other than 20 (only a natural 20 is an automatic hit).
So, how is it clear to you that this paragraph doesn't apply?
Similarly, if you roll doubles, you score a critical hit. You skip the test because you've already succeeded it.
This is a reasonable argument, but the problem is that it's far from a hard and fast rule. There are simply way too many powers that do not function according to this. For example, Polearm Gamble:the 2 Counter arguments:
1)
If you have a condition that says you are not allowed to move, and you are hit with a power that says you shift 5 spaces, you do not move an inch.
You do not conveniently get to ignore things that deny you benefits simply because the ability itself neglects to include the word 'can.' There are examples of this above.
Polearm Gamble
Prerequisites: Str 15, Wis 15
Benefit: When a nonadjacent enemy enters a
square adjacent to you, you can make an opportunity
attack with a polearm against that enemy, but you
grant combat advantage to that enemy until the end of
the enemy’s turn.
FORCED MOVEMENT
✦ No Opportunity Attacks: Forced movement does
not provoke opportunity attacks or other opportunity
actions.
2)
Precision is a rule that governs all effects that allow you to score critical hits on non-20 numbers. Holy Ardor is such an ability. Therefore Precision -directly- affects it because it is one of the rules for the term 'score a critical hit' and help define what it does, and does not do.
Surprise Knockdown [Rogue]
Prerequisites: Str 15, rogue
Benefit: If you score a critical hit while you have
combat advantage, you knock the target prone.
This is a reasonable argument, but the problem is that it's far from a hard and fast rule. There are simply way too many powers that do not function according to this. For example, Polearm Gamble:
vs.
Yet if a nonadjacent enemy is pushed/pulled/slided into a square adjacent to you, it triggers Polearm Gamble and you can make an opportunity attack.
Not quite. Precision tells you how you can score a critical hit. Holy Ardor says you score a critical hit. Plus, Precision doesn't define "scoring a critical hit," it tells you how you can achieve it. If a feat or power or PP feature causes you (not allows you, causes you) to score a critical hit, Precision is skipped entirely, just like a feat that grants you an opportunity attack doesn't really care about the other ways to get opportunity attacks.
"Score a critical hit" is defined fairly clearly, but not by Precision. When you score a critical hit, you deal maximum damage. With Holy Ardor, when you roll doubles, you score a critical hit and deal maximum damage.
Let's look at a different feat for a second.
So imagine you roll double 2s and you have combat advantage. Holy Ardor says "you score a critical hit." Surprise Knockdown says when you score a critical hit, you knock the target prone.
By your logic, you would knock the target prone but whiff on the attack.
Correction: forced movement does not provoke an opportunity attack. Provoking an opportunity attack is a specific event which involves leaving a threatened square and a few other situations. Polearm Gamble says nothing about provoking or threatening a square. It has a trigger, and it even uses the "enters" term rather than the "moves" term, which means that it functions on forced movement.No it doesn't. Polearm Gamble is an opportunity action. Nothing forced movement can do will trigger it. So this is a terrible example. Neither does teleportation.
No, it does not say "you are allowed to do this action." It says "you do this action."A feat that grants you an opportunity attack must follow all the rules for opportunity attacks. Holy Ardor allows you to score a critical hit. It permits it. It says 'You are allowed to do this action.' Precision -blatantly- applies.
No, but it ignores the other ways to get opportunity attacks, which are irrelevant to that feat.Are you saying that a feat that grants you an opportunity attack ignores feats that modify opportunity attacks? Of course not.
It doesn't have to, because it says you score a critical hit, which means you deal maximum damage.But you can only hit with a natural 20. The rules are -very- explicit about that, and Holy Ardor does NOT say you hit.
There is no time for the game to do this. Precision can't "kick in" because you have already scored a critical hit. Precision describes how to score a critical hit, and thus happens only before you score it. If Precision "kicked in" after you scored a critical hit, rolling a natural 20 would result in an infinite loop where you score a critical hit, it's validated by Precision, therefore you score it, therefore it's validated by Precision...No, by my logic, Precision kicks in and the hit doesn't happen, and therefore the critical hit is never registered, so the feat can't take effect.
If the dev team were perfect, perhaps. As it is, RAW, you score a critical hit. You don't need the words "automatically hit" any more than you need it in my previous example of "if you roll a 1, you hit."You cannot choose to ignore rules without an explicit exception. There is no exception to the critical hit rules spelt out in Holy Ardor. If it implied you automaticly hit, it would say so, using plain language. It would say, 'you hit, and that hit scores a critical hit' or what have you. But it does not actually say, nor claim, you -automaticly hit- nor does it imply that a hit is automatic.
On the contrary, it doesn't state a condition where you can score a critical hit--it sets up a trigger that causes you to score a critical hit. It certainly assumes you follow the rules for critical hits (deal maximum damage and roll any extra damage dice), but at the point that you score the critical hit, how you did it is irrelevant.It merely states a condition where you can score critical hits, and assumes you follow the rules for critical hits, as does every other ability in the game that does not state an exception.
Holy Ardor does include one exception. That is a double 1's fail to score a critical under it. Now if it was neccessary to roll doubles that hit the targets defense under Holy Ardor the 1's exception would be redundent as 1's always miss. Instead Holy Ardor should read you score a critical hit if both dice have the same roll and you hit the targets defense. It does not. It says you score a critical if you roll doubles except for double 1's. As I see it Holy Ardor means that any double but 1's is a critical hit weither it hits the targets defense or not in which case including the double 1's misses does something, or else it is poorly written and you do need to hit the targets defense and the inclusion of the double 1's exception was unneccessary and does nothing for Holy Ardor that having to hit the targets defense would already covers.