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First Post
* creeps up and bursts into the thread suddenly *
@OP: Take away the doors. Problem solved.
@OP: Take away the doors. Problem solved.
* creeps up and bursts into the thread suddenly *
@OP: Take away the doors. Problem solved.
While all of this might be fine for in-combat hiding (which is generally silly to attempt, and I don't know why they keep throwing in abilities that seem to be trying to make it a thing), it basically makes out of combat stealth impossible, since one failed check blows stealth, you may as well be asking your stealther to take 1 while the perceiver takes 20.
It's interesting because I kind of do the inversion.
Rather than "passive Stealth" I use passive Perception for the watch, and have the PC's roll stealth. One of the things this does: because Hiding is an action, it means that a PC can move up to their speed and Hide, but they can't move while hiding. This means that things like guard patrols and the like are easier to pull off. Roll init for everyone: on the PC's turn, they can move up to their speed, and if they find a place to hide, they can take the Hide action. On the NPC's turn, maybe they move down the corridor on patrol or spend the round chatting with their buds or something. This creates a bit of give-and-take and also means that there's a bit of a "timer" on your stealth - sooner or later, you might roll low, and that means that the enemies will hear you.
This stops surprise from being a dominant strategy, but still something worth pulling off.
While all of this might be fine for in-combat hiding (which is generally silly to attempt, and I don't know why they keep throwing in abilities that seem to be trying to make it a thing), it basically makes out of combat stealth impossible, since one failed check blows stealth, you may as well be asking your stealther to take 1 while the perceiver takes 20.
This does bring up the question of "how close to the monster do you have to be before you HAVE to make Hide checks to avoid being dfetected?"The "might roll low" is precisely the reason I stopped having every PC roll Hide checks as they snuck through dungeons. Too many rolls to make with incredibly fuzzy distances between party and monsters (which would determine things like Advantage/Disadvantage based upon distance, distraction, etc. etc.) If a PC is advancing 100 feet down a corridor towards a door, that's three 30' movements and a Hide check after each one to see how quiet they're being. Odds are pretty good that at least one of them is going to be a crap roll, which compared to the monster's PP on the other side of the door (even with -5 from Disadvantage for being being the door)... means the PC's gonna probably get heard somewhere along the way.
So I just figure... if we're letting PCs and monsters use average values to hear/see things, why not let them use average values to be quiet too? Thereby saving time across the board by not having so many repetitive dice rolls and giving everyone their most regular chance to be quieter / more perceptive than the other creatures in the dungeon? Especially when they aren't going out of their way to try and be either Super-Sneaky or Super-Attentive-- which if they do, I'll save my Active checks for Stealth and Perception to let them use then to get that better-than-average chance of pulling it off.
While all of this might be fine for in-combat hiding (which is generally silly to attempt, and I don't know why they keep throwing in abilities that seem to be trying to make it a thing),
No, that's what the cover and concealment rules do. Stealth isn't needed for that.So someone is firing arrows at you and you are standing beside a bush. You are claiming it would be silly to move behind the bush to break the enemy's line of site and attempt to make them lose sight of you to make you harder to target and to possibly be able to target an enemy that is unaware of exactly where you are or what you are doing?
All of which is only applicable at range and when you can break contact. And again: the cover and concealment rules do all of this except "fire at threats without being seen" fine. The stealth rules also won't allow you to fire without being spotted.Umm...okay. I disagree. I think not attempting to hide or otherwise cause your foes to lose track of you or your allies if only for a moment would be silly.
Edit: in fact....while I dont claim to have ever been in real combat...at least not the sort depicted in action movies or in games...I served in the infantry and have been on the battlefield (real battlefield...not training) when shots have been fired. In each case my reaction and those of the soldiers around me (because this is what we were trained to do) was to seek cover then manuever to be able to return fire or fire at any threats in our sector, preferably without being seen. Is that not "hiding"? In combat? If so why would this not be "a thing" in a game that depicts combat? If not, then what is it?