MaxKaladin
First Post
I've got a player who wants to play a half-giant in an upcoming campaign. We're not using psionics in this game, so he'd like to adjust the race as follows:
I wonder if this is balanced for ECL 0. I'm inclined to think that the "Powerful Build" is the big deal for a Half-Giant since it will let them use Large weapons for much greater damage than Medium weapons. I think I calculated that in the case of a Great Axe this would net you an extra four points of damage per swing on average (since the medium one does 1d12 and, if I read the chart right, the large one does 3d6).
So, is this balanced for an ECL +0? If not, what makes it worth ECL +1?
How many people have actually used half-giants and what effect has "Powerful Build" had in actual play?
- Change the favored class from 'Psychic Warrior" to "Fighter"
- Remove the "Stomp" ability.
- Remove the Bonus Power Points
- Remove the Fire Resistance
- Add a free feat from the list of "Great Fortitude", "Endurance" or either a player made feat called "Broad Shoulders" that lets the character carry 1/3 more weight than their strength would allow for a medium creature or the "Pack Mule" feat from the Netbook of Feats that lets you carry loads as if your strength was two points higher.
- Change the ECL from +1 to +0
I wonder if this is balanced for ECL 0. I'm inclined to think that the "Powerful Build" is the big deal for a Half-Giant since it will let them use Large weapons for much greater damage than Medium weapons. I think I calculated that in the case of a Great Axe this would net you an extra four points of damage per swing on average (since the medium one does 1d12 and, if I read the chart right, the large one does 3d6).
So, is this balanced for an ECL +0? If not, what makes it worth ECL +1?
How many people have actually used half-giants and what effect has "Powerful Build" had in actual play?
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