Bront
The man with the probe
There's been a discussion as to the use of craft points, so I'm here to propose a change.
Each change can be delt with individualy, or as a group.
Change #1
The Craft Masterwork Item feat should be removed as a requirement to create masterwork items. Still requiring the skill ranks to create masterwork items and alchemical items can be kept, but the feat should not bre required. It is an unessessary extra requirement of a feat, that is more restrictive than the base RAW, and has limited the ideas of many a character to craft items of any kind.
Change #2
Craft points should not replace the regular crafting system. I understand time is in a state of flux in LEW, but as the system even states in UA, it is not ment to replace the origional system, just to supliment it. I believe that if, durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply. As well, I think that there should be some time allowed for crafting between adventures, when players would normaly be allowed to craft items in a normal adventure. A relitive time frame could be created, or the appropriate time could be just considered to have passed. This again encourages players to pursue item creation as a feasable option, without placing any undue limites on it. In fact, with the craft point system, players can now work to create items on the fly durring an adventure, which encourages crafting as a real party boon (Particularly when a character takes all the XP hit still, which can be a bit more frustrating in a somewhat more individualistic situation like a living campaign).
2A) Durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply.
2B) Time allowed for crafting between adventures, when players would normaly be allowed to craft items
Discussion and feedback would be appretiated.
Change #3 (Suggested by Knight Otu)
To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-fifth the item's cost to create (usually half the item's market price) in craft points (minimum 1 point). He must also pay the normal material costs for the item's creation.
Each change can be delt with individualy, or as a group.
Change #1
The Craft Masterwork Item feat should be removed as a requirement to create masterwork items. Still requiring the skill ranks to create masterwork items and alchemical items can be kept, but the feat should not bre required. It is an unessessary extra requirement of a feat, that is more restrictive than the base RAW, and has limited the ideas of many a character to craft items of any kind.
Change #2
Craft points should not replace the regular crafting system. I understand time is in a state of flux in LEW, but as the system even states in UA, it is not ment to replace the origional system, just to supliment it. I believe that if, durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply. As well, I think that there should be some time allowed for crafting between adventures, when players would normaly be allowed to craft items in a normal adventure. A relitive time frame could be created, or the appropriate time could be just considered to have passed. This again encourages players to pursue item creation as a feasable option, without placing any undue limites on it. In fact, with the craft point system, players can now work to create items on the fly durring an adventure, which encourages crafting as a real party boon (Particularly when a character takes all the XP hit still, which can be a bit more frustrating in a somewhat more individualistic situation like a living campaign).
2A) Durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply.
2B) Time allowed for crafting between adventures, when players would normaly be allowed to craft items
Discussion and feedback would be appretiated.
Change #3 (Suggested by Knight Otu)
To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-fifth the item's cost to create (usually half the item's market price) in craft points (minimum 1 point). He must also pay the normal material costs for the item's creation.
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