• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: A Night at the Opera; Judge TwoHeadsBarking

OOC: Like I said, you have about an hour before patrons show up. I suppose that is enough time to check some of the nearby buildings, or at least try.

To clarify, there are four hobgoblin soldiers who you can place as watchmen/guards where ever you like. They're job is to get people out if something happens but that doesn't mean they won't help keep a look out or even help secure a location till the group can be fully together.
 

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[sblock=Tactics]With the guards, I'd have them at the front and just have R patrol the aisles and stage so at least 2 of us can see each other at all times. Hadrack can observe folks as them come in and then join someone on stage.[/sblock]Incarnation lets some of the others explore the outer buildings, but approaches Essam briefly during preparation. Though busy, the warforged lets himself be known. When he has a moment, he simply asks: The statues. Are they hollow? Have secret compartments? Best they be checked before if so.

He then takes a moment to slip back stage. He bows slightly to the guards of the Lady's room. I seek words with the Lady briefly.
 

Essam doesn't seem irritated with the interruption at all, though does seem flustered at all that is going on.

"Hollow? Compartments? Not that I am aware. . . I mean it is a statue. But by all means, check, check, just check quickly."

Backstage a short time later. . .

The two robed women simply step aside for Incarnation, though if anyone else comes forward they again block they way. You find the same woman from you're dreams sitting on the vanity with eyes closed. Even in this world her beauty has an etheral quality.

Without looking she speaks.

"You have questions, path-walker?"
 

[sblock=OOC]If anyone else wants to check teh statues or the strange device near it (ask Essam?), please do so. Incarnation is busy.[/sblock]
Without looking she speaks.

"You have questions, path-walker?"
You call me by titles I do not claim nor understand. Path-walker. And I have met you a place I do not see or claim. I wish to understand.
 

In the dressing room. . .

The Lady turns her head toward Incarnation, eyes still closed. She lifts her arms and twists her wrists in a swaying motion.

"The Lady of the Winds, I am called. I feel the wind. I breathe the wind. I release the wind into the world. There is a magic in the wind. A primal tug of an arcane string. There are many links and many streams to follow."

She stops and puts her hands down. "The Warden seeks you."
 

Rurdev points the hobgoblins to the exterior entrances of the building. "N-N-No distractions. Stand h-here at a-a-all times."

The shifter then patrols throughout the operahouse

[sblock=ooc]Rurdev will patrol through the hallway at H16, across through all letters16, then up again the W column. He'll then go up and back each aile then resetting his duty.[/sblock]
 

Dane requests that Rurdev check out the statues in greater detail since his eyes are not so good. He states that too many years by the forge are the cause of that.
 

Rurdev looks over the statues in detail, paying attention to those arcane-minded who point out details he wouldn't know about.

[sblock=ooc]Take 20? If not, go ahead and roll for me ScorpiusRisk[/sblock]
 

[sblock=Rurdev]You Search the statues for the better part of an hour, and just when you are convinced there is nothing to notice, you find something. A very trace amount of residiuum on the cape of one statue.[/sblock]
 

Dane would like to take the double doors on the "right" side along with a hobgoblin guard. He also recommends each of those on the bottome floor be accompanied by a hobgoblin guard. One with Hadrak in the front and with Qynn on the other side, the the last one be the obvious patroling guard while Rurdev is lurking in the shadows.
 

Into the Woods

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