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Adv: A Night at the Opera; Judge TwoHeadsBarking


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Incarnation bellows down to the stage. Dane! Qynn. Pull these things away from the stage. The guards will see to the crowd!

-''Motes! ****ing motes!'' Hadrak yells, uncharecteristically foul mouthed. He runs to the door next to rurdev, opens it, and blasts away.

[sblock=Actions]
Move: T16
Minor: open door **This door is already open actually, if you want to use another minor**
Standard: Ranged 6
Sacred Flame, vs Reflex, target Mote R10 (1d20+8-2=11, 1d6+7=9)

I included a -2 for cover. Clearly a miss. **Yes thats a miss**
[/sblock]

Dane moves besides the statue of Coppernail. He then swings his shield and tries to knock it back away from the balcony, the statue seems firm footed however.

Dis tree gonna take awhile to chop down. You (to the hobgoblin) git ova' here! (pointing at S9).

[sblock=Actions]
Move to T8.

Standard: Shield Bash vs Ref (1d20+7, 1d10+6=[10, 7], [8, 6])
14 pod plus push to Q8/R9 & knocked prone. It is also marked.

**17 to hit Ref is actually a miss**
[/sblock]

Seeing the orbs fall from above, Rurdev calls out some advice, "Attack the r-r-red orbs, when they d-d-die they'll hurt the s-s-tatues."

The guards move as they realize what's happening. The guard at stage door right (at the left) has no ranged weapons, with which to comply with the Eladrin. He instead shouts down to the crew, "Everybody out!" before leaving himself, and making his way down to the front. At the front of the house on guard opens the main doors and begins waving patrons to the safety. The hobgoblin from the balcony makes his way down and does the same.

The only guard to join the fray directly is spurred by Dane's Instruction. He moves into position next to the statue, and slashes away at it, actually chipping away.

Essam begins fighting his way through the crowd, toward the trapdoor.

[sblock=ooc] Guard moves to S9. Attack vs Coppernail 25 vs AC, 10 damage.[/sblock]

------------------------------------------------------

Initiative!

Round 2

17 - Rurdev - @U16, 1st Floor -
15 - Qynn - L4, 1st Floor - 18/35 - Prone -
13 - Incarnation - @P6, 3rd Floor -
9 - Enemies -
Statue of Mauros - @L5/M6, 1st/2nd Floor -
Statue of Coppernail - @R8/S9, 1st/2nd Floor - -10 hp - Marked
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M4, 11st Floor - Marked
Red Energy Mote 2 - @Q6, 20 feet up -
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor -
6 - Hadrak - @T16, 1st Floor -
5 - Dane - @T8, 1st Floor -
2 - Hobgoblin Guard - @S9, 1st Floor -
1 - Patrons, Guards, and everyone else

Statue of Coppernail: AC 21

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

[sblock=1st Floor]
Final1st04.png
[/sblock]

[sblock=2nd Floor]
Final2nd04.png
[/sblock]

[sblock=3rd Floor]
Final3rd04.png
[/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 2

Qynn is glad his magic protected him of something of the statues blow. Quickly he teleports away, landing on his feet. "Dane, we need the others! They are to strong for just the two of us!", he calls, as he braces himself for the next attack.

[sblock=OOC]
Immediate as he was hit by the statue: Channeling shield to reduce damage by 7
Move: Teleport to Q4, 5 ft up. Standing after this in this square.
Standard: Use Second Wind (regain 8 HP; +2 on all defenses)

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 33 / 35 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 0
Healing Surge:8 Surges per day: 8 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp
Still has one healing potion

[/sblock][/sblock]
 

Incarnation jabs his hand at the mote nearest to him, calling upon the dark magic that sustains him to curse it. Stepping back, he twists the same hand into a bolt of blackness that grazes it. However, he turns his back on it to glare down with hatred at the statue below him.

His voice booms through the theater. I name you mockery, a hollow shadow of the Mage! A false image and desecration to he whose likeness you bare. With deliberate care, the warforged lowers his hood revealing his soulmark burning with flame for all looking to see. I am Incarnation, and by this name shall you be doomed! The fires flare almost blindingly around the warlock's figure before searing the air between him and the statue, scouring it with flame![sblock=OOC]Incarnation has never revealed his mark to anyone in the party before.[/sblock][sblock=Acrana 10, History 15(?)]The mark on Incarnation's head is that of the Fire Mage Mauros.[/sblock][sblock=Arcana 15]Each warforged's "soul symbol" on their head is unique; having one with a known mark is unheard of[/sblock][sblock=Actions]Minor to Curse Q6. Move to Shift back to O6. Standard to Eldritch Blast it: Reflex 25, 7 damage. AP action to Fires of Phlegethos: Reflex 24, 20 fire and 5 ongoing (save ends). [/sblock][sblock=Incarnation (Filth Fever)]Incarnation—Male Warforged Infernal Warlock 4
Initiative: +1, Passive Perception: 15, Passive Insight: 10
AC: 16, Fort: 17, Reflex: 15, Will: 15 — Speed: 6
HP: 45/47, Bloodied: 23, Surge: 11, Surges left: 10/11
+2 save vs. ongoing damage
Action Points: 1/2, Second Wind: Not Used
Powers -
Eldritch Blast
Hellish Rebuke

Fiery Bolt
Vampiric Embrace

Flames of Phlegethos
Warforged Resilience
Beguiling Word

Full character sheet[/sblock]
 

Rurdev shoves his ways through the crowd and spots an opening. The shifter eyes the orb and steps on the arm rest of a seat of the operahouse and vaults through the air. The strong and agile shifter clears the crowd and the chairs and swings his lightning blade at the red orb.

[sblock=Actions]
Move to T14(running start)
Minor to Quarry the red orb @ R10
Charge/Jump to Q11 and attack the red orb. athletics to jump over chairs (1d20+12=31)charge red orb/quarry (1d20+9=18, 1d8+5=12, 1d6=5) 18 to hit for 17 damage.[/sblock]

[sblock]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 19, Fort: 18, Reflex: 17, Will: 16 — Speed: 5
HP: 30/46, Bloodied: 23, Surge: 11, Surges left:8/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

Update Part 1

Qynn is glad his magic protected him of something of the statues blow. Quickly he teleports away, landing on his feet. "Dane, we need the others! They are to strong for just the two of us!", he calls, as he braces himself for the next attack.

[sblock=OOC]
Immediate as he was hit by the statue: Channeling shield to reduce damage by 7
Move: Teleport to Q4, 5 ft up. Standing after this in this square.

**There is nothing five feet up in Q4. This would cause you to fall 5 feet, you would remain prone, and not automatically stand up.

Although, on second thought, I see where you were going with this. I don't want to punish creativity. I'm going to roll an additional save vs prone, representing you attempting to right yourself immediately after the teleport. 17 You stand.**

Standard: Use Second Wind (regain 8 HP; +2 on all defenses)[/sblock]

Incarnation jabs his hand at the mote nearest to him, calling upon the dark magic that sustains him to curse it. Stepping back, he twists the same hand into a bolt of blackness that grazes it. However, he turns his back on it to glare down with hatred at the statue below him.

His voice booms through the theater. I name you mockery, a hollow shadow of the Mage! A false image and desecration to he whose likeness you bare. With deliberate care, the warforged lowers his hood revealing his soulmark burning with flame for all looking to see. I am Incarnation, and by this name shall you be doomed! The fires flare almost blindingly around the warlock's figure before searing the air between him and the statue, scouring it with flame!

[sblock=OOC]Incarnation has never revealed his mark to anyone in the party before.[/sblock]

[sblock=Acrana 10, History 15(?)]The mark on Incarnation's head is that of the Fire Mage Mauros.[/sblock]

[sblock=Arcana 15]Each warforged's "soul symbol" on their head is unique; having one with a known mark is unheard of[/sblock]

[sblock=Actions]Minor to Curse Q6. Move to Shift back to O6. Standard to Eldritch Blast it: Reflex 25, 7 damage. AP action to Fires of Phlegethos: Reflex 24, 20 fire and 5 ongoing (save ends).

**Both Hit**[/sblock]

Rurdev shoves his ways through the crowd and spots an opening. The shifter eyes the orb and steps on the arm rest of a seat of the operahouse and vaults through the air. The strong and agile shifter clears the crowd and the chairs and swings his lightning blade at the red orb.

[sblock=Actions]
Move to T14(running start)
Minor to Quarry the red orb @ R10
Charge/Jump to Q11 and attack the red orb. athletics to jump over chairs (1d20+12=31)charge red orb/quarry (1d20+9=18, 1d8+5=12, 1d6=5) 18 to hit for 17 damage.

**Extra points for leaping over panicking civillians, and a hit**[/sblock]

The statue of Mauros turns his gaze up toward Incarnation but no clear emotion is displayed outward. It instead pursues Qynn to where he had appeared across the stage.

[sblock=ooc]S.Mauros takes 5 damage. S.Mauros moves to O5/P6. Attacks Qynn. [/sblock]


OOC: Update on hold. Sorry. Can't beleive this happened twice in a row.

------------------------------------------------------

Initiative!

Round 2

17 - Rurdev - @Q11, 1st Floor - Acted
15 - Qynn - Q4, 1st Floor - 32/35 - Prone, +2 to all defenses TENT - Acted
13 - Incarnation - @O6, 3rd Floor - Acted
9 - Enemies - Pending
Statue of Mauros - @O5/P6, 1st/2nd Floor - -25 hp - 5 ongoing fire damage (save ends)
Statue of Coppernail - @R8/S9, 1st/2nd Floor - -10 hp - Marked
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M4, 1st Floor - Marked
Red Energy Mote 2 - @Q6, 3rd Floor - -7 hp - Cursed
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor - -17 hp - Quarry
6 - Hadrak - @T16, 1st Floor -
5 - Dane - @T8, 1st Floor -
2 - Hobgoblin Guard - @S9, 1st Floor -
1 - Patrons, Guards, and everyone else

Statue of Coppernail: AC 21
Statue of Mauros: R 18
Red Mote: R 15

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.
 

Update, Part 2

The statue of Mauros turns his gaze up toward Incarnation but no clear emotion is displayed outward. It instead pursues Qynn to where he had appeared across the stage. It slams its stone orb into Qynn, again hurtling him into the stage floor harder than before. Miraculously the Eladrin manages to parry the follow up blow, possibly saving his life.

The statue of Coppernail turns its attention toward the hobgoblin guard. It swings it's mighty sword low, but Dane takes the opportunity to chip away at the statue. The guard comes put unscathed but Dane, now seems to have the statues attention.

The Cherub in the rafters targets Incarnation again this time breaking through his mental defenses. The damage is minimal but he finds himself less able to act.

The other Cherubs attention is drawn by the leaping shifter. He aims an arm out and attempts to probe and the shifter finds himself dazed as well.

The mote that was pursuing Qynn, instead follows the Mauros' gaze and floats up to Incarnation. The other mote in the rafters quickly flanks the warlock and one sends a wave of energy through.

The motes in the pit turn their rays toward more interesting targets. One sends a wave of energy through Essam and the other targets the dazed Rurdev.

[sblock=ooc]S.Mauros takes 5 damage. S.Mauros moves to O5/P6. Attacks Qynn. 27 vs Fort. Crit. 20 damage and knocked prone.
End of its turn prompts an additional attack vs Qynn. 21 vs AC, Miss due to increased defenses.
19 saves vs ongoign damage.

Statue of Coppernail targets Hobgoblin.
Immediate Interrupt. I'm using the reckless power as that seems to be your standard. 22 vs AC, Hit. 11 damage *Link is off. I added the 2 to attack instead of damage.
Attack vs Hobgoblin: 15 vs Fort, Miss.

Cherub 1 attacks Incarnation. 22 vs Reflex. Hits. 4 psychic damage and the target is dazed (save ends).

Cherub 2 attacks Rurdev. 24 vs Reflex, Hit. 6 psychic damage, and dazed (save ends).

Mote 1 flies up and over to N6. Can't attack.
Mote 2 to moves to P6. Attacks Incarnation. 17 vs Reflex, 9 radiant damage.
Mote 4 attack Rurdev 18 vs Reflex, hits,9 radiant damage.[/sblock]

------------------------------------------------------

Initiative!

Round 2

17 - Rurdev - @Q11, 1st Floor - 31/46 - dazed (save ends) - Acted
15 - Qynn - Q4, 1st Floor - 12/35 - Prone, +2 to all defenses TENT, Bloodied - Acted
13 - Incarnation - @O6, 3rd Floor - 34/47 - dazed (save ends) - Acted
9 - Enemies - Acted
Statue of Mauros - @O5/P6, 1st/2nd Floor - -25 hp -
Statue of Coppernail - @R8/S9, 1st/2nd Floor - -21 hp - Marked
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M6, 3rd floor Floor - Marked
Red Energy Mote 2 - @P6, 3rd Floor - -7 hp - Cursed
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor - -17 hp - Quarry
6 - Hadrak - @T16, 1st Floor -
5 - Dane - @T8, 1st Floor -
2 - Hobgoblin Guard - @S9, 1st Floor -
1 - Patrons, Guards, and everyone else

Statue of Coppernail: AC 21
Statue of Mauros: R 18
Red Mote: R 15

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.[/QUOTE]

[sblock=1st Floor]
Final1st05.png
[/sblock]

[sblock=2nd Floor]
Final2nd05.png
[/sblock]

[sblock=3rd Floor]
Final3rd05.png
[/sblock]
 

Focus attacks! You git to da ot'er side! (pointing for the hobgoblin to flank)

Dane takes another swing at the stone hobgoblin, but is blinded by the mote's red light during his attack.

[sblock=Actions] Basic Attack:
1d20+9, 1d12+9=[2, 9], [3, 9] Still marking it. [/sblock]
 

Hadrak struggles against the crowd, finds a free spot in the seats and then invokes the Great Forger's might to restrain the nearest giant statue.

-''I am pretty sure you ain't supposed to be doing that!''

[sblock=Actions]
Move: S13
Standard: Astral Condemnation vs Statue of Coppernail
vs Reflex (1d20+8=9, 3d6+7=15)

I am having a really bad serie of roll on IC over all games right now.

Thankfully, this power has a powerful Effect that isn't dependant on hitting!

Effect: Until the end of your next turn, the target takes a penalty of 5+Cha (7) to damage roll.
Sustain Minor: The effect persists
[/sblock]
 

Focus attacks! You git to da ot'er side! (pointing for the hobgoblin to flank)

Dane takes another swing at the stone hobgoblin, but is blinded by the mote's red light during his attack.

[sblock=Actions] Basic Attack:
1d20+9, 1d12+9=[2, 9], [3, 9] Still marking it. [/sblock]

Hadrak struggles against the crowd, finds a free spot in the seats and then invokes the Great Forger's might to restrain the nearest giant statue.

-''I am pretty sure you ain't supposed to be doing that!''

[sblock=Actions]
Move: S13
Standard: Astral Condemnation vs Statue of Coppernail
vs Reflex (1d20+8=9, 3d6+7=15)

I am having a really bad serie of roll on IC over all games right now.

Thankfully, this power has a powerful Effect that isn't dependant on hitting!

Effect: Until the end of your next turn, the target takes a penalty of 5+Cha (7) to damage roll.
Sustain Minor: The effect persists
[/sblock]

The guard on stage moves around to the other side of the stone coppernail, causing the statue to seize an opening. Dane uses this to his advantage as well, taking a swing.

[sblock=occ]Hobgoblin moves to Q8. OA from Statue. OA from Dane.

Dane 27 vs AC, 21 damage.

Statue 18 vs AC, Miss

Guard: 25 vc AC, hits. 6 damage[/sblock]

------------------------------------------------------

Initiative!

Round 3

17 - Rurdev - @Q11, 1st Floor - 31/46 - dazed (save ends) -
15 - Qynn - Q4, 1st Floor - 13/35 - Prone, +2 to all defenses TENT, Bloodied -
13 - Incarnation - @O6, 3rd Floor - 34/47 - dazed (save ends) -
9 - Enemies -
Statue of Mauros - @O5/P6, 1st/2nd Floor - -25 hp -
Statue of Coppernail - @R8/S9, 1st/2nd Floor - -48 hp - -7 to damage rolls TEHNT, Marked
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M6, 3rd floor Floor - Marked
Red Energy Mote 2 - @P6, 3rd Floor - -7 hp - Cursed
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor - -17 hp - Quarry
6 - Hadrak - @S13, 1st Floor -
5 - Dane - @T8, 1st Floor -
2 - Hobgoblin Guard - @Q8, 1st Floor -
1 - Patrons, Guards, and everyone else

Statue of Coppernail: AC 21
Statue of Mauros: R 18
Red Mote: R 15

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.[/QUOTE]

[sblock=1st Floor]
Final1st06.png
[/sblock]

[sblock=2nd Floor]
Final2nd06.png
[/sblock]

[sblock=3rd Floor]
Final3rd06.png
[/sblock]
 
Last edited:

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