Update Part 1
Qynn is glad his magic protected him of something of the statues blow. Quickly he teleports away, landing on his feet.
"Dane, we need the others! They are to strong for just the two of us!", he calls, as he braces himself for the next attack.
[sblock=OOC]
Immediate as he was hit by the statue: Channeling shield to reduce damage by 7
Move: Teleport to Q4, 5 ft up. Standing after this in this square.
**There is nothing five feet up in Q4. This would cause you to fall 5 feet, you would remain prone, and not automatically stand up.
Although, on second thought, I see where you were going with this. I don't want to punish creativity. I'm going to roll an additional save vs prone, representing you attempting to right yourself immediately after the teleport.
17 You stand.**
Standard: Use Second Wind (regain 8 HP; +2 on all defenses)[/sblock]
Incarnation jabs his hand at the mote nearest to him, calling upon the dark magic that sustains him to curse it. Stepping back, he twists the same hand into a bolt of blackness that grazes it. However, he turns his back on it to glare down with hatred at the statue below him.
His voice booms through the theater.
I name you mockery, a hollow shadow of the Mage! A false image and desecration to he whose likeness you bare. With deliberate care, the warforged lowers his hood revealing his soulmark burning with flame for all looking to see.
I am Incarnation, and by this name shall you be doomed! The fires flare almost blindingly around the warlock's figure before searing the air between him and the statue, scouring it with flame!
[sblock=OOC]Incarnation has never revealed his mark to anyone in the party before.[/sblock]
[sblock=Acrana 10, History 15(?)]The mark on Incarnation's head is that of the Fire Mage Mauros.[/sblock]
[sblock=Arcana 15]Each warforged's "soul symbol" on their head is unique; having one with a known mark is unheard of[/sblock]
[sblock=Actions]Minor to Curse Q6. Move to Shift back to O6. Standard to Eldritch Blast it:
Reflex 25, 7 damage. AP action to Fires of Phlegethos:
Reflex 24, 20 fire and 5 ongoing (save ends).
**Both Hit**[/sblock]
Rurdev shoves his ways through the crowd and spots an opening. The shifter eyes the orb and steps on the arm rest of a seat of the operahouse and vaults through the air. The strong and agile shifter clears the crowd and the chairs and swings his lightning blade at the red orb.
[sblock=Actions]
Move to T14(running start)
Minor to Quarry the red orb @ R10
Charge/Jump to Q11 and attack the red orb.
athletics to jump over chairs (1d20+12=31)charge red orb/quarry (1d20+9=18, 1d8+5=12, 1d6=5) 18 to hit for 17 damage.
**Extra points for leaping over panicking civillians, and a hit**[/sblock]
The statue of Mauros turns his gaze up toward Incarnation but no clear emotion is displayed outward. It instead pursues Qynn to where he had appeared across the stage.
[sblock=ooc]S.Mauros takes 5 damage. S.Mauros moves to O5/P6. Attacks Qynn. [/sblock]
OOC: Update on hold. Sorry. Can't beleive this happened twice in a row.
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Initiative!
Round 2
17 - Rurdev - @Q11, 1st Floor - Acted
15 - Qynn - Q4, 1st Floor - 32/35 - Prone, +2 to all defenses TENT - Acted
13 - Incarnation - @O6, 3rd Floor - Acted
9 - Enemies - Pending
Statue of Mauros - @O5/P6, 1st/2nd Floor - -25 hp - 5 ongoing fire damage (save ends)
Statue of Coppernail - @R8/S9, 1st/2nd Floor - -10 hp -
Marked
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M4, 1st Floor -
Marked
Red Energy Mote 2 - @Q6, 3rd Floor - -7 hp -
Cursed
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor - -17 hp -
Quarry
6 - Hadrak - @T16, 1st Floor -
5 - Dane - @T8, 1st Floor -
2 - Hobgoblin Guard - @S9, 1st Floor -
1 - Patrons, Guards, and everyone else
Statue of Coppernail: AC 21
Statue of Mauros: R 18
Red Mote: R 15
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.