Nyar is currently 30 feet off of the ground and hanging onto the rope.
[sblock=OOC]
Nyar made the first DC 10 climb roll.
The spikes are especially difficult to climb over as they stick out from the wall. Hanging the rope from the end of the spikes (and away from the wall) actually increases the normal DC 10 climb roll for the lower surface (not having a wall to brace against), and it removes the two adjacent wall surfaces which gives a +5 bonus. So, a DC 15 for the first climb. But, the DC of the climb over the spikes is decreased by 5 to 17 for climbing up a rope to the edge of the spikes (i.e. DC 15 followed by DC 17 instead of DC 10 followed by DC 22).
Assisting others over the spikes (as per what Cairn is attempting) is merely an Aid Another or a +2 to the roll. That's typically not going to be enough of a help. The party might have to think of some alternative way to assist in this.
PS. I'm still out of town and still with limited time and Internet access.
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[sblock=OOC]
Nyar made the first DC 10 climb roll.
The spikes are especially difficult to climb over as they stick out from the wall. Hanging the rope from the end of the spikes (and away from the wall) actually increases the normal DC 10 climb roll for the lower surface (not having a wall to brace against), and it removes the two adjacent wall surfaces which gives a +5 bonus. So, a DC 15 for the first climb. But, the DC of the climb over the spikes is decreased by 5 to 17 for climbing up a rope to the edge of the spikes (i.e. DC 15 followed by DC 17 instead of DC 10 followed by DC 22).
Assisting others over the spikes (as per what Cairn is attempting) is merely an Aid Another or a +2 to the roll. That's typically not going to be enough of a help. The party might have to think of some alternative way to assist in this.
PS. I'm still out of town and still with limited time and Internet access.
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