Baern looks at the halfling and seems about to speak, but his hand goes to his belt pouch and he frowns. He looks over at Cairn I have not the money to pay for such, perhaps if we go to the Tavern quickly we can see if our allies can help.
[sblock=OOC] IC reason to go to Veruza for healing, Baern only has 12GP![/sblock]
Baern looking invigorated nods at his fellows. Okay, let us quickly return to the scene. I am not so good in the city but perhaps I can track some of those responsible.
[sblock=OOC] I think Cairn was willing to chip in a few, 3 of his 13 would put me at 5/8 which is pretty good. Veruza could give one to Nyar if necessary too...
I am not sure I can even use Nature to track in the city, and I got no Streetwise here.
[/sblock]
"I'd like to go back to the Battle Pit to make sure there are no captives. We could alert the city guard to our findings and try to shut down the Key Sip (distributors of Rhapsody). Anyone have another idea?"
[sblock=ooc] ready to go. I'll spend one surge to bring me to full HP and put my surges at 2/6 [/sblock]
[sblock=healing] Whoops, forgot the damage still on me. With Veruza's healing words I should be able to heal 16+1d6 hp so if Cairn is willing I will take 4 of his Healing Surges.
[/sblock]
[sblock=healing] Whoops, forgot the damage still on me. With Veruza's healing words I should be able to heal 16+1d6 hp so if Cairn is willing I will take 4 of his Healing Surges.
[/sblock]
[sblock=gold] Baern will fork over the 10gp to avoid complex tracking of spending. So it needs 1 healing surge in addition to those that are traded? Cairn?[/sblock]
OOC: I'm good with giving 5 of mine to cover the cost and give you four to use. With second wind and assuming one other needed to fill him up (I didn't really do math, I will when I get time to go over total damage in this fight) he's at 13 - 2 - 5 = 6 surges