CaBaNa
First Post
That was the end of Veruza's turn, here's hoping the monsters roll poorly.
Big healing bursts next round, stay close to Veruza, as if the IC below wasn't indication enough of this.
Rally! The more damage they do, the more our ranks should close! NYAR! KEEP IT UP! What had originally sounded like words of encouragement, begins to reveal itself as the beginnings of a prayer, Hark! We shall lay waste to our foes, stand near, for my word is law! The aura around Veruza begins to pulse, radiant, and awe inspiring.
[/COLOR][sblock=MiniStat, Marked by hobgoblin]
REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.
Veruza XP 3750 Female Kalashtar Cleric 4
Medium natural humanoid Initiative +2
Senses Passive Insight 19, Passive Perception 17
HP 29, Bloodied 20, Surge Value 10, Surges 5/8
AC 19; Fortitude 14, Reflex 13, Will 20
Saving Throws +0
Speed 5
Second Wind: Not Used
Action Point Total: 0
At-will powers: Astral Seal, Sonnlinor's Hammer
Encounter powers: Command, Healing Word (used once), Bastion of Mental Clarity, Divine Skill,Provocative Order
Channel divinity powers: Healer's Mercy, Divine Fortune
Daily powers: Astral Condemnation
Item powers: Lucky Charm, Sunblade Fullblade
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Rally! The more damage they do, the more our ranks should close! NYAR! KEEP IT UP! What had originally sounded like words of encouragement, begins to reveal itself as the beginnings of a prayer, Hark! We shall lay waste to our foes, stand near, for my word is law! The aura around Veruza begins to pulse, radiant, and awe inspiring.
[/COLOR][sblock=MiniStat, Marked by hobgoblin]
REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.
Veruza XP 3750 Female Kalashtar Cleric 4
Medium natural humanoid Initiative +2
Senses Passive Insight 19, Passive Perception 17
HP 29, Bloodied 20, Surge Value 10, Surges 5/8
AC 19; Fortitude 14, Reflex 13, Will 20
Saving Throws +0
Speed 5
Second Wind: Not Used
Action Point Total: 0
At-will powers: Astral Seal, Sonnlinor's Hammer
Encounter powers: Command, Healing Word (used once), Bastion of Mental Clarity, Divine Skill,
Channel divinity powers: Healer's Mercy, Divine Fortune
Daily powers: Astral Condemnation
Item powers: Lucky Charm, Sunblade Fullblade
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