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Adv: Rhapsody; Judge: renau1g

[sblock=ooc] KD, how much would it be to outfit Cairn, Baern and Nyar in similar robes to cover our more obvious features (especially Cairn) and simple yet elegant clothing for Veruza so we can pose as servant and bodyguards to Narvala? [/sblock]

[sblock=clothes]
Fine clothing is 30 GP for Veruza.

Robes would be 5 GP each for the others.

These costs would possibly be less with the proper persuasion of the tailor or good searching for a bargain.
[/sblock]
 

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Baern pulls out a few coins and nods his head at the plan. Then he looks at the large waraxes on his shoulder. Gonna need a larger backpack too.

OOC: I have 12GP! Does RP not give you any gp? Do we have ANY rewards gp yet? How much for a pack to fit the waraxes? I think I need to add Gloves of Storing to my wishlist
 

OOC: Well, Narvala has a little under 1400 gp, though most of that is treasure she picked up in an earlier adventure, and some is left over from character creation :)
 


After 10 RP you get some loot.

OOC: This is true, but I hand loot out at appropriate times in the adventure. The group did have an opportunity to find loot earlier, but they inadvertently passed it up.

The PCs will eventually find all that they are due, it's just a matter of continuing the adventure in a location where loot is possible. It won't be falling out of the ceiling of Mudds Suds. ;)
 

[sblock=ooc] Ha! I'd love to see that role played out. 'Players find a big pile of gold while walking down the street. Fight ensues as the 'good' aligned players insist it is lost/stolen and they must wait for/find the rightful owner to return the money'.

I also have over a 100gp to contribute to outfit/disguise. I'm thinking a lot of covering for Cairn so you can't tell he is made of rock. [/sblock]
 

Or you pronounce it asproof of the keeper's power. Also, I have so,e money, but Cairn wouldn't think on clothing for himself
 


OOC: I think we're mostly decided, we're going to visit Sky Nest. Now, if everyone agree, we could drop some streetwise, diplomacy and bluff rolls to obtain the right to be there via invitation of some kind. The rest would be then on KarinsDad to describe. What say you, [MENTION=88601]FourMonos[/MENTION], [MENTION=82643]CaBaNa[/MENTION], [MENTION=360]drothgery[/MENTION] and [MENTION=73730]johnmeier1[/MENTION].

Cairn skills are as follows:
Bluff, Diplomacy and Streetwise +3
Heal, Perception and Nature +9

Use him as aid as I don't think this would provide any reliable contact unless we can arrange for his healing to help some noble (which there are far better healers for).
 

OOC: I agree with Sky Nest and the plan to use light disguise for the three bodyguards. Cairn is too 'memorable/identifiable' for us to do anything but disguise him completely. Also we should have some Short Swords or something similar to display openly so the body guards are 'armed'. If those are confiscated, we still have our weapons.

I don't think we'll need an invitation, it is a social club/bar/restaurant.

Similar to Cairn, Nyar has +3 adjustments to social skills, +9 insight, +13 scholarly traits
 

Into the Woods

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