The team sees a group of Kenku gliding towards them. The Kenku are armed with spears and are coming from three different directions. Way down below, the team sees a luxury airship with a swimming pool on the back deck. If the team can dispatch the Kenku quickly enough, they might be able to land in the water. But, the Kenku do not appear to be willing to let the team just glide towards the water.
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Please read what I wrote below carefully. It is a bit convulted. If you have any questions, please let me know BEFORE declaring actions since any illegal action will force us to stop, explain why it is illegal, and then the player will have to post again.
Kenku Initiative, 2+mods
(0) Baern
(0) Narvala
(2) Cairn
(-3) Kenku 1
(3) Kenku 2
(0) Kenku 3
(0) Nyar
Baern, Narvala, and Cairn get to act first, then the Kenku, then everyone.
This is actually a timed mission. Do not worry about gliding your PC towards the water. If the PCs win quickly enough, they can automatically glide into the water. They cannot do so with the Kenku still fighting them, so they'll have to dispatch the Kenku.
If the PCs do not win quickly enough, survival is then not automatic. But, there is still one more chance at survival, but again, the PCs will need to defeat the Kenku first.
The number in front of everyone's name here indicates a distance closer. So, as per the squares PCs moved to in the previous room, Cairn is 10 feet closer (2 squares) than the other PCs who were in a straight line by the door (the picture is turned 90 degrees from the previous picture to get the PCs unbunched up a bit). For example, Kenku 3 is diagonally 25 feet away from Cairn at the moment (10 feet up from Cairn, 25 feet to the left, 25 feet back).
If you pick option number 1 below, your PC can move closer or further away if desired. So if you want your PC to move forward or back, you could with option 1 move the PC from 0 to 1, 2, or 3 (in which case, your PC would be the closest in the view), or from 0 to -1, -2, or -3 (in which case your PC would be back towards Kenku 1).
I hope this makes sense. Please let me know if you have any questions. It's just 3 dimensional movement instead of the normal 2 dimensional, but the PCs have extremely limited movement.
Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).
This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.
Once a turn, as a minor action, a PC can direct their fall in
ONE of the following ways:
1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
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