Al'Kelhar said:Remember that a scorching ray, at CL 7 and above, creates multiple rays, each one of which requires a separate attack roll, and each one of which is subject to any fire resistance of the target. So a maximised scorching ray at CL 11+ consists of three rays each doing 24 points of damage.
Cheers, Al'Kelhar
srd said:Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.