[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

Neil1889

First Post
Rain moves forwards to try and limit the strange creature's options for movement. Zuri follows, loaded hand crossbow at the ready in one hand and a dagger in the other.

[sblock=Rain's actions]Move Action: Move from P8 to K7.
Standard Action as a Move Action: Move from K7 to H6.[/sblock]

[sblock=Zuri's actions]Move Action: Move from P7 to K8.
Standard Action as a Move Action: Move from K8 to H5.[/sblock]



[sblock=Zuri Stats]
Eladrin Rogue lvl 3
34 / 34 HPs 6/7 surges Surge Value 8
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

Action Points: 1

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]

Fey Step [ ]

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]

Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]

[/sblock] [/sblock]

[sblock=Ministats]
Rain


Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 43/43, Bloodied: 21, Surge Value: 10, Surges left: 10/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power

Conditions: None.[/sblock]
 

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Son of Meepo

First Post
Wat decides to cover Zuri and Rain, prepared to call lightning down on the first foes he can see.

Move: K5.
Standard: Ready Divine Bolts when 2 enemies are within range.

[sblock=Wat's Stats]Wat - Half-Elf Invoker 3
Status:
Passive Perception 15, Passive Insight 17
AC 17, Fort 17, Reflex 15, Will 17
HP 36/36, Bloodied 16, Surge Value 9, Surges 9/10
Speed 5, Initiative +1
Action Points: 1, Second Wind []
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [],
Shining Symbol [],
Lightning's Revelation [],
Channel Divinity [],
Encouraging Chant []
Daily Powers: Silent Malediction [],
Amulet of Elegy [],
Staff of Forceful Rebuking []
[/sblock]
 

Mewness

First Post
"Sword!" shouts Sir Flibbertigibbet, dodging to the side so that the plummeting blade misses him. He flutters down to pick up the sword, then moves carefully around the hedges to the left, with Daphne following.

[sblock=actions]Minor: get sword out
Move: Sir F to H11, Daphne to I11
Standard: Ready to use Icy Skewer on first opponent to show itself, either by charging or just an ordinary attack[/sblock]
[sblock=Sir Flibbertigibbet]Sir Flibbertigibbet
Male Pixie Hexblade 3
Initiative: +5, Passive Perception: 16, Passive Insight: 11, Senses: Low-Light Vision
AC:19 (--), Fort:15 (--), Reflex:16 (--), Will:17 (--)
HP:37/37, Bloodied:18, Surge Value:9, Surges left:7/8
Action Points: 1
:bmelee: Icy Skewer +9 vs. AC, 1d10+9 cold damage and Sir Flibbertigibbet gets a +2 power bonus to all defenses against the target’s attacks until EoNT.
:branged: Eldritch Bolt +6 vs. Reflex, 1d10+9 force damage, range 10
Eldritch Bolt, Icy Skewer, Soul Step
[o] Pixie Dust
[o] Shrink
[o] Piercing Shard
[o] Piercing Shard
[o] Ethereal Stride
[o] Second Wind
[o] Action Point

[o] Armor of Winter’s Grasp
[o] Vanguard Weapon daily


Conditions: none

Full sheet: Sir Flibbertigibbet[/sblock]
[sblock=Daphne]Daphne
Female Fey Wolf (refluffed blink dog) Beast Companion 3
Speed: 7; Passive Perception: 18; Senses: Low-Light Vision
AC:18 (--), Fort:16 (--), Reflex:16 (--), Will:16 (--)
HP:18/18, Bloodied:9
Aura 1: Blinking Pack--Daphne or any ally in the aura can use a move action to teleport to another square in the aura.
:bmelee: Blinking Bite +8 vs. AC, 1d8+1 damage and Daphne teleports up to 2 squares.

Conditions: none
[/sblock]
 

Nemesis Destiny

Adventurer
Sabyhna begins her dance, readying her blade to point the way if her enemy shows itself. She twirls after her pixie ally, seeing as he has gone mostly alone to the south.

[sblock=actions]Minor: Focused Discipline (offense)
Move: to K11
Standard: Ready a Melee Basic Attack to charge if a target comes within range, or regular attack if it appears adjacent. On a hit, trigger Free Action to use Lesser Flash of Distraction.
Potential Interrupt: If Sabynha provokes an opportunity attack, she will use Sly Dodge to gain +4 to AC (if it attacks AC).
[/sblock]
 

jbear

First Post
[sblock=Prepared Actions triggered]
Boggle Tricksters:
When PCs come into range of a charge the boggles charge
Boggle Trickster 1 from H8 to H10 Charge vs Sir Flib: 31 vs AC (Crit!) Max Dmg: 16 dmg
Boggle Trickster 2 from C14 to G11 Charge vs Sir Flib: 30 vs AC=Hit 12 dmg
Boggle trickster 3 from E7 to G5 Charge vs Zuri: 15 vs AC= Miss
Attack rolls
[/sblock]
The boggles charge from their hiding places amongst the hedges, viciously tearing into Sir Flibertigibbet with sharp claws and a hideous cackle. A third boggle charges around the corner and swipes at Zuri who nimbly ducks the attack. The heroes however expected such an attack., acting only a split second after the evil fey's insidious ambush.

GM: Your triggered actions can trigger now.

Wat casts Divine Bolts
Sir Flib can use Icy Skewer
I don´t think Sabynha has room to charge unfortunately.

Then I will move to round 2 for the Boggle's Turn


[sblock=Status]
Sir Flibertigibbet 9/37 HPs Conditions: Bloodied
Zuri: 32/32
Rain: 43/43
Wat 36/36
Sabynha: Full Hps
Daphne: 18/18

Boggle Trickster 1
Boggle Trickster 2
Boggle Trickster 3
[/sblock]

[sblock=Boggle Stats]
Boggle Trickster: AC 18 F/R/W ??? HPs ???
[/sblock]

[sblock=Features of the Area]
Hedge Walls: The bushes on the map represent hedge walls. which are blocking terrain that is 15 feet high and bristling with thorns. [/sblock]

Boggle Ambush Round 1 part 2.PNG
 




Nemesis Destiny

Adventurer
After seeing Sir Flib get clobbered, Sabynha leaps in after him, slashing in a wide arc at the vicious creature with her blade in a reverse grip as she comes up out of a low dive roll. With her blade, she strikes true, leaving an angry line across its grotesque little body, and her buckler is raised in defence against the attack she knew would be coming from his companion.

[sblock=Chaaaaaaaaarge!]MBA; 1d20+9+1+1=24, 1d6+7=10, 1d8=1 Total 11 damage, and Boggle 2 is Dazed (Lesser Flash of Distraction) UEONT. Boggle 1 gets a free swing at her, but he has to hit AC 23 (Sly Dodge).[/sblock]
 

jbear

First Post
GM: OAtk vs Sabynha =20 vs AC; misses due to sly dodge


Sabynha's fearless charge draws a furious response from the boggles, buying Sir Flibbertigibbet a moment of respite from the vicious claws of these feral fey. Angered that the human has ducked past its reaching claws, the creature reaches out for her, its hands disappearing into the nothing. The claws emerge from the other side of her body and claw at her neck, much to the skald's dismay. Even the dazed fey slashes out at her, its attack much more direct, but every bit as painful.

The third boggle giggles at Zuri for a moment, pausing its attack for a second as though waiting for something. A fourth boggle appears at the end of the hedged path behind the one giggling at her, giving Wat a chance to send the electric bolts he contained for this very moment. It disappears from sight only to reappear a second later behind her, its disgusting sticky hands held firmly over her eyes. The other boggle takes advantage, raking its claws down the bare skin of her arm with a cackle.

GM: The appearance of the 4th boggle triggers Wat's prepared action; he can cast Divine Bolts before it attacks. I don't believe this can impede the attack in anyway so I will carry on as though it will take some damage at most.


[sblock=Combat]
BT1 21 vs AC vs Sabynha = Hit for 16 dmg
BT2 21 vs AC Sabynha = Hit for 12 dmg

BSS moves to D5; Wat's Prepared action Triggers: Divine Bolts
BSS makes a ranged 10 attack vs Zuri, teleporting beside her at I5
20 vs REF = Hit Zuri is Grabbed (escape DC 13) and Blind til Grab ends

BT3 22 VS AC Zuri = Hit for 7 dmg
[/sblock]

[sblock=Status]
Sir Flibertigibbet 9/37 HPs Conditions: Bloodied
Zuri: 25/32; Grabbed and Blind (DC 13 to escape grab)
Rain: 43/43
Wat 36/36
Sabynha: 10/38 Bloodied
Daphne: 18/18

Boggle Trickster 1
Boggle Trickster 2 -11 Hps Dazed TENT
Boggle Trickster 3
[/sblock]

[sblock=Boggle Stats]
Boggle Trickster: AC 18 F/R/W ?/18/? HPs ???
Boggle Sight Stealer: AC 17 F/R/W ?/17/? HPs ???
[/sblock]

Boggles Round 2.PNG
 

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