Son of Meepo
First Post
As the next boggle appears, Wat calls down bolts from the heavens. While one of the fey creatures gets out of the way, the newest one is grazed by the bolt, sending a charge down the length of its body.
Immediate Reaction: Divine Bolts (BT3, BSS) (1d20+6=10 Ref, 1d6+5=7, 1d20+6=17 Ref, 1d6+5=9)
Wat focuses more of his divine fury through his staff calling powerful claps of thunder from the gem that serves as its focus.
Standard: Thunder of Judgement (1d20+6=17 Fort, 1d6+7+2=10, 1d20+6=13 Fort, 1d6+7+2=10)
If BT3 is hit, it is pushed to D5 and dazed after taking 10 thunder damage.
If BSS is hit (doubtful with that roll), it is pushed to D6 and dazed after taking 10 thunder damage.
Wat then closes with the boggle, ready to help Zuri should she escape.
Move: J5
Immediate Reaction: Divine Bolts (BT3, BSS) (1d20+6=10 Ref, 1d6+5=7, 1d20+6=17 Ref, 1d6+5=9)
Wat focuses more of his divine fury through his staff calling powerful claps of thunder from the gem that serves as its focus.
Standard: Thunder of Judgement (1d20+6=17 Fort, 1d6+7+2=10, 1d20+6=13 Fort, 1d6+7+2=10)
If BT3 is hit, it is pushed to D5 and dazed after taking 10 thunder damage.
If BSS is hit (doubtful with that roll), it is pushed to D6 and dazed after taking 10 thunder damage.
Wat then closes with the boggle, ready to help Zuri should she escape.
Move: J5