[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

No, it didn't include any of those bonuses, so I guess I might as well use them. The total damage would be 20 on a hit and the attack rolls would all be 1 higher (which might make a difference for that last one).
 

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Zuri suddenly teleports beyond the hedge to take aim at the Boggle Sightstealer. Aided by Sabynha's song, the bolt strikes true and it reels back from both her and Wat's attack.

Zuri then hooks her Hand crossbow back on to her belt for now.

Rain moves around the corner to support Wat. Observing the Boggles taking damage from her companions, she targets the fresh looking foe lurking in the trees with a thrown blade that spins gracefully in time to Sabynha's song and it strikes true!

She wonders briefly about the strange plant before her, but that sort of knowledge really isn't her forte.


[sblock=Zuri's actions]Move Action: Fey Step - teleport from H6 to D10.

Standard Action: Zuri uses her Hand crossbow to attack the Boggle Sightstealer, with +1 bonus to hit and +4 damage from Sabynha - Total to Hit = 17 - I think a hit, Potential damage = 12.

Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).

I think with Wat and Zuri so far it has taken 32 this round for a total of 50 damage - it might be dead?

Minor action: Put Hand crossbow away.
[/sblock]



[sblock=Zuri Stats]
Eladrin Rogue lvl 3
10 / 34 HPs 5/7 surges Surge Value 8
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

Action Points: 1

Used Second Wind.

Bloodied.

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]

Fey Step [X]

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]

Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [X]

Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, andyou hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]

[/sblock] [/sblock]


[sblock=Rain's actions]Previously used Aegis of Shielding on Boggle Sightstealer. Mark is maintained.


Aegis of Shielding (Minor Close burst 2 Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.



Move Action: Moves from H7 to F5.


Standard Action: Rain throws her Farbond Spellblade as a Ranged Basic Attack at Boggle Trickster 1 with +1 bonus to hit and +4 damage from Sabynha, but with cover -2 penalty from trees. - Total to Hit = 26, damage is 13.



Nature check to study plant = 4.

Potential Interrupts:

Aegis of Shielding is the first priority this go, as above.

Guardian's Counter might be used, if it is appropriate and it can turn a hit on another PC to a miss.

Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

All else failing, Rain may use Infernal Wrath if no allies are hit and she is.

Infernal Wrath (Encounter Free Close burst 10 Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.

Others unlikely to kick in:


Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.



[/sblock]


[sblock=Ministats]Rain


Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP:
43/43, Bloodied: 21, Surge Value: 10, Surges left: 10/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points:
1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex [Used]
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power

Conditions: None.
[/sblock]
 
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GM: Zuri finishes Boggle Sight Stealer; BT1 is also hit by Wat's Shining Symbol for 16 dmg (Will 14). After Rain's attack it has 7 hps left.

Position of BT1 is actuall C8 sorry. I read the map incorrectly.

Walls of the hedge stop movement and those forced into the hedge take 1d6 dmg

No one recognises the plant as of yet.
 

OOC: I was using both bonuses from Sabynha, including the +4 from Song of Savagery (the vanguard weapon is an untyped bonus), so the total should have been 20, not 16.
 

Sabynha was not about to let the boggle get away. She could hear the sounds of battle continuing around the hedge and so she followed. Sighting her prey cowering by the trees, she pointed toward it with her blade and spoke a verse in the vistani dialect. Sir Flibertigibbet felt his own blade charge with a foreign spell, and his wings ready to carry him once more to victory...

[sblock=actions]Move: G11-C11
Standard: Unicorn's Charge; Sir F is granted a free charge and if it hits, he and all allies adjacent to his target can gain 4hp or teleport 1 square.[/sblock]
 
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GM: The green hedge is also thorny hedge. Treat it the same as the red hedge. The colours don't bear any meaning.

Correction: BT1 has 3 hps left, not 7 (due to Sabynha's stacked dmg)
 

Sir Flibbertigibbet swoops the boggle in a shower of ice, once again having no impact, but manages to hit the creature on his backswing, killing it. He vanishes in a little puff of (slightly bloody) pixie dust, reappearing behind a hedge, where Daphne growls at him unsympathetically.

[sblock=actions]Free: unicorn's charge to D9. icy skewer charge vs AC (+2 CA, +1 charge), BT1; damage
3(1d20) +9 +2 +1 = 15; 6(1d10) +9 +8(1d8) = 23
fiddlesticks. Time to hand over my hero card....

Standard: icy skewer vs AC, BT1; damage
16(1d20) +9 = 25; 2(1d10) +9 = 11
finally a hit and dead. Soul Step teleport to E11 (ground level).

Sir F hides behind his hedge.[/sblock]
[sblock=Sir Flibbertigibbet]Sir Flibbertigibbet
Male Pixie Hexblade 3
Initiative: +5, Passive Perception: 16, Passive Insight: 11, Senses: Low-Light Vision
AC:19 (--), Fort:15 (--), Reflex:16 (--), Will:17 (--)
HP:1 /37, Bloodied:18, Surge Value:9, Surges left:5/8
Action Points: 0
:bmelee: Icy Skewer +9 vs. AC, 1d10+9 cold damage and Sir Flibbertigibbet gets a +2 power bonus to all defenses against the target’s attacks until EoNT.
:branged: Eldritch Bolt +6 vs. Reflex, 1d10+9 force damage, range 10
Eldritch Bolt, Icy Skewer, Soul Step
[o] Pixie Dust
[o] Shrink
[x] Piercing Shard
[o] Piercing Shard
[x] Ethereal Stride
[x] Second Wind
[x] Action Point

[o] Armor of Winter’s Grasp
[o] Vanguard Weapon daily


Conditions: extremely bloodied

Full sheet: Sir Flibbertigibbet[/sblock]

[sblock=Daphne]Daphne
Female Fey Wolf (refluffed blink dog) Beast Companion 3
Speed: 7; Passive Perception: 18; Senses: Low-Light Vision
AC:18 (--), Fort:16 (--), Reflex:16 (--), Will:16 (--)
HP:18/18, Bloodied:9
Aura 1: Blinking Pack--Daphne or any ally in the aura can use a move action to teleport to another square in the aura.
:bmelee: Blinking Bite +8 vs. AC, 1d8+1 damage and Daphne teleports up to 2 squares.

Conditions: none
[/sblock]
 

The maze grows still once more as the last boggle crumples to the ground, the silvery glint of the leaf keys shining in the morning sun near the creatures limp hand.

GM: Combat Over!

Feel free to take a short rest.
 

Sabynha looked all around frantically to make sure her companions are all still alive.

Still catching her breath after fighting for her life once more, "I am so relieved that none of you were killed by these vicious creatures!" she said, in between gasps of air.

She flopped herself onto the ground, near the odd plant. Once she had regained her composure somewhat, she sat up and examined it. The vistani absently began humming a soothing tune while she did so.

[sblock]Sabynha spends a healing surge, at +4 due to Song of Rest, bringing her to 36/38hp and down 3 surges total. Everyone else also spends surges at +4.

Nature check to ID the plant: *will have to wait, I guess. IC is down again* Her bonus is +6, if you want to roll for her, [MENTION=75065]jbear[/MENTION].[/sblock]
 
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After the last of the boggles was dispatched, Wat immediately ran to Sabynha's side. He was glad that she had not be seriously hurt by them.

"They avoided me. It appears the rest of you got the worst of it."

He notices her looking at the plant as she rests.

"I have never seen anything like it. It's kind certainly isn't native to my home."

When she is ready, Wat then helps Sabynha to her feet.

OOC: You could use the roller that Mewness does. It seems to work well enough.


OOC: No surges to spend during the rest. Just regaining encounter powers.


[sblock=Wat's Stats]Wat - Half-Elf Invoker 3
Status:
Passive Perception 15, Passive Insight 17
AC 17, Fort 17, Reflex 15, Will 17
HP 36/36, Bloodied 16, Surge Value 9, Surges 9/10
Speed 5, Initiative +1
Action Points: 0, Second Wind []
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [],
Shining Symbol [],
Lightning's Revelation [],
Channel Divinity [],
Encouraging Chant []
Daily Powers: Silent Malediction [],
Amulet of Elegy [],
Staff of Forceful Rebuking []
[/sblock]
 

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