Wat retrieves the silver leaves from the boggles and notices that the sight stealer's hand seems to end in a stump, but he is sure that before there were claws, fingers, a hand. When he reaches out towards the stump, which does not seem severed, his own hand disappears before his eyes, the tips of his fingers brush against something hard and metallic. He pulls it free and it seems like a chainlink pouch. The invoker opens the pouch to inspect the contents and a tiny wisp of light flies free.
"Thanking you!" it chirps buzzing about Wat's head, leaving a shower of sparkling dust in its wake.
"Nasty boggles!" it exclaims.
"Handsome boy. For your rescue a gift!" The chainlink pouch suddenly expands in Wat's hand and the next moment he is holding a suit of chainmail which he will later discover fits him exactly. The sparkling wisp of light flits about the other adventurers and the moonstone's glow warm once more in their pockets. With a giggle it flies in and lands a kiss on Sir Flibertigibbet's mouth.
"Funny pixie! I will keep your secret but steal a kiss in exchange!" A moment later the wisp is gone.
GM: | What receives +1 Rebuking Chain Armour; The group's Moonstone's give the 5 THP benefit once more (The kiss also confers this benefit) | |
The group return to the place where the robbery occurred, finding their way back carefully through the thorny maze. They reach the sundial in the centre and replace the silver keys as before. The last of the leaves fits into its matching groove, and the maze around the clearing starts to spin. Faster and faster it turns, until the hedge walls are nothing more than a green blur. Soon, the maze is spinning so rapidly that the walls vanish entirely ... along with the rest of the maze.
When the spinning stops, you find yourselves in a short tunnel of white stone. Behind you, through two wrought iron gates, the ironwork shaped like an elaborate labyrinth, is a meadow, a lake, and the Water Palace. Ahead sprawls a lush walled garden, exploding with color. Flowers of every variety bloom in dreamlike hues beneath countless hovering butterflies. The flowers' fragrant perfume floats in the still air like the faint, sweet music that plays from the corner bowers where the garden's walls intersect. A shallow, mirror like pool filled with golden fish spans the garden's middle. To either side of the pool, walkways of stones and pebbles create straight avenues around the flower beds, eventually converging at another gate on the opposite end of the pool. The far gate closes off a marble stairway that leads to the silvery double doors of a magnificent white palace, which towers above the glorious scene.
Suddenly, it becomes apparent that you are not alone in the garden. Two burly, red-headed humans approach the Bate. Each is clad in leather and has a golden circlet upon his head, which seems out of place. The hefty axe in each one's hands, however, seems fitting. Three of Soryth's blue-skinned xivort lackeys also lurk here, along with one of the gray-skinned boggles. These fey hoot and cheer as the humans move forward.
Link to Map
[sblock=Features of the Area
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Illumination: Bright daylight.
Musical Bowers (M): Sweet music plays from the corner bowers.
Flowerbeds:
Pool: This shallow water is difficult terrain.
Walls: The garden walls are 30 feet high and constructed of smooth, white stone (Athletics DC 25 to climb). [/sblock]