Zuri takes aim at the Boggle on the edge of her short range and lets fly with a bolt; it strikes true and hangs there in the creature's abdomen. She then edges out cautiously to leave some room behind her for later movement.
Rain sees the axeman at the other side of the pool and braces herself to receive his charge.
[sblock=Zuri's actions]Standard action: Attack the Boggle with a Hand crossbow - not sure if combat advantage applies due to initiative order, so I'll leave it off the die roller's numbers - Total to Hit =
21, damage is
7, but if Sneak Attack can be brought in, then extra damage is
11.
Minor action: Sneak in the attack.(CAN'T DO}
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
Move action: Shift from L12 to L13.
[/sblock]
[sblock=Rain's actions] Can't act yet.[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
34 +5 THP/ 34 (+5 THP per encounter) HPs 6/7 surges Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 2
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, andyou hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 43 +5 THP/43 (+5 THP per encounter), Bloodied: 21, Surge Value: 10, Surges left: 6/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 2
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]
OOC:
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Did we hit a milestone for an extra/new Action Point? I've made posts semi-thinking Zuri has combat advantage from initiative.
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