In spite of the agony and shock from being throttled by her own shadow, Zuri uses the momentum provided by Wat's gust of wind to punch her hilt hard into the startled human's face, who instantly falls into the heap already created by the other axeman.
With a presence of mind, Zuri then puts her dagger away, to free her up to reload her Hand crossbow, before readying her dagger again. The shadow around her throat appears dismayed and drifts away on the wind.
Rain, impressed with Zuri and Sir Flibbertigibbet's opportune attack and free to act, decides to attack the other Boggle. Not entirely trusting the pretty flowers, she runs around them and then with a clear path, charges at the foe to land a blow, this time using the edge of her Farbond Spellblade.
[sblock=Zuri's actions]Zuri's hit points, because of Sabynha's unicorn charge HP bonus and Second Wind last turn are now
30 + 1 THP at the start of her turn, but that suddenly drops to 26 HP with the Ongoing 5 damage.
Standard Action: Guarded Attack on Human 1 (I think with 14 HP's), with Combat Advantage (not striking to kill) - Total to Hit =
19, Damage is 12.
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv =
10, for a total of 22 (Not striking to kill).
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll
Minor Action: Put held dagger in sheath.
Free Action: Reload Hand crossbow (Load free).
Move Action: Draw a dagger once again.
Saving Throw against ongoing 5 damage and Immobilise =
13. Success.
Pretty certain that Human 2 is slumbering on top of his buddy.
[/sblock]
[sblock=Rain's actions]Rain's hit points, because of Sabynha's unicorn charge HP bonus and Second Wind last turn are now
41 + 1 THP at the start of her turn.
Move Action: Move from K12 to E13.
Standard Action: Rain charges the Boggle (moving to E16) with
Basic Attack Farbond Spellblade (Longsword) +1 : +9 vs AC, D8+5 damage - Total to Hit =
27 (forgot to add +1 for charge) and Damage is 8.
Potential Interrupts: If anything attacks and hits a friend including Daphne, Rain will try to send it off to attack a another foe.
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Aegis of Shielding might work if the axeman gets up from his nap.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
All else failing, Rain will use Infernal Wrath if no allies are hit and she is.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
Then there is this if Rain and an ally are both caught in an attack by her marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
26 +0 THP/ 34 (+5 THP per encounter) HPs 5/7 surges Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 1
USED SECOND WIND.
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 41 + 1 THP/43 (+5 THP per encounter), Bloodied: 21, Surge Value: 10, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind [USED]
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]