[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)


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OOC: Sorry, didn't spot the melee only for Zuri. Regarding Rain, I'll leave her post as above for now and edit later. I have moved her back to her starting spot in L9 on the map, though.
 

"Servants of Soryth..." Sabynha growled at nobody in particular.

"Friends, let us end this quickly." And with that, the vistani leveled her blade toward the closest foe, a xivort, and charged whilst issuing her signature gypsy holler.

After a brief clash, she leapt back from the nasty blue thing and examined it for the telltale sign that she'd struck true.

[sblock=actions]Minor Action: Focused Discipline (tactical; shift-1 on hit)
Move -> Minor: Activate Song of Savagery (ally can claim +4 damage if I hit)
Standard: Charge L11 -> K17 1d20+9+1=16, 1d6+7=9, 1d8=1If that hits, then 10 damage, and trigger:
Free Action: Shift-1 away from the xivort (K16), putting Wat within her aura.
and
Grant one of my allies a +4 to damage on their next hit. Might be good for Wat if he makes a multi-target attack with a single damage roll.[/sblock]
 

The boggle secrets a shiny brown liquid where it stands, obviosuly in fear for its life and then steps back whilst reaching out towards Sir Flibbertigibbet, beckoning him with his finger. Admittedly a cold shiver runs down the pixie's mind, but the little guy shakes off the effect of the spell that dug at his mind.

Two xivorts rush in stabbing their blades, aggressive attacks that manage to score a glancing hit upon Sir Flib. The third xivort remains back, hissing as it shakes its rattle at the skald. She flicks aside the invasion like a horse tail will flick at a gnat.

All seemed well in hand until the two human barbarians thundered across the garden and unleashed a savage cut upon the delicate eladrin rogue and the tiefling blademage. Blood is drawn

GM: All PCs are now up! Round 2!


[sblock=Combat Summary]
Boggle Minor: Sweat Stain
Move: shifts 1 to I1
Standard: Body Snatch vs Sir Flib 17 vs WIll=Miss due to Icy Skewer

XS1 moves up next to SF; Short Sword atk 25 vs AC=Hit; XS2 vs Sabynha 15 vs AC=Miss
SF takes 8 dmg

Xivort Caller Deathmark Bolt vs Sabynha 11 vs REF=Miss

Human Barbarian 1 Charge vs Rain 29vsAC=Hit; H2 Charge vs Zuri 26 vs AC=Hit Both Rain and Zuri take 21 dmg each
[/sblock]

[sblock=Status]
Sir Flib 34/37 HPs
Rain 27/43 HPs
Zuri 18/34 HPs
[/sblock]

Link to Map

[sblock=Features of the Area:]
Illumination: Bright daylight.
Musical Bowers (M): Sweet music plays from the corner bowers.
Flowerbeds:
Pool: This shallow water is difficult terrain.
Walls: The garden walls are 30 feet high and constructed of smooth, white stone (Athletics DC 25 to climb). [/sblock]
 

With the enemies spread out, Wat calls down thunder from the sky. The humans were definitely targets of priority. He notices Sabynha is doing well against her enemy and decides to help Sir Fib by blasting the wounded boggle. The thunder crashes into the human near Rain and tosses him into the pool. Another comes close to the boggle causing it to teeter.

Standard: Thunder of Judgement (H1, H2, B) (1d20+6=24 Fort vs H1, 1d6+7+3=14 thunder damage, 1d20+6=9 Fort vs H2, 1d6+7+3=14 thunder damage, 1d20+6=18 Fort vs B, 1d6+7+3=11 thunder damage)
H1 is pushed to H10 and dazed until the end of Wat's next turn.
If B is hit, he is killed by the damage.

[sblock=Wat's Stats]Wat - Half-Elf Invoker 3
Status:
Passive Perception 15, Passive Insight 17
AC 18, Fort 17, Reflex 15, Will 17
HP 36/36, Bloodied 16, Surge Value 9, Surges 6/10
Speed 5, Initiative +1
Action Points: 1, Second Wind []
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [x],
Shining Symbol [],
Lightning's Revelation [],
Channel Divinity [],
Encouraging Chant []
Daily Powers: Silent Malediction [],
Amulet of Elegy [],
Staff of Forceful Rebuking []
[/sblock]
 


Rain is glad to see the fellow that attacked her to be temporarily removed from the equation by Wat's incantation. Seeing Zuri in trouble, Rain moves over to distract the assailant that is giving Zuri trouble by laying her Aegis over the axeman, splashing into the pool as she does so.


Rain counters another aimed blow by the axeman with a savagely hard slap across the head with her flat of her sword; she moves in to a defensive stance, her blade weaving an ornate pattern of blocks and parries designed to confuse and distract her opponent.

Zuri moves to take advantage of Rain's attack by laying in a synchronised pattern of thrusts and slashes of her own, but Rain's appearance also gives Zuri a chance to take a breather, which she duly takes.
[sblock=Rain's actions]Move Action: Move from L9 to K12.

Minor Action: Mark Human 2 with Aegis if Shielding.
Aegis of Shielding (Minor Close burst 2 Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.


Standard Action: Rain attacks the Human with Booming Blade (not striking to kill) - Total to Hit = , 26, damage is 13. Add 4 to this from Sabynha's song of Savagery for 17 damage.

Booming Blade (At Will Standard Melee 1 Arcane, Thunder, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.




White Lotus Riposte: When an enemy that you've hit with an Arcane At-Will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage (4).


ACTION POINT: Rain uses Second Wind:
Standard action = Rain uses her Second Wind andrecovers 10 HP for a Healing Surge. She has +2 to all Defences until the start of her next turn.



Potential Interrupts: If anything attacks and hits a friend, Rain will try to send it off to attack a another foe, preferably with the Human 2 attacking something else.

Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.

Aegis of Shielding if Rain's mark attacks another, especially thinking of Zuri here.

Guardian's Counter might be used, if it is appropriate and can cause a total miss.

Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

All else failing, Rain will use Infernal Wrath if no allies are hit and she is.

Infernal Wrath (Encounter Free Close burst 10 Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.

Then there is this if Rain and an ally are both caught in an attack by her marked foe:


Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.


[/sblock]


[sblock=Zuri's actions]Move Action: Shift to K14.

Minor Action: Sneak in the attack on the Human 2.

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg

Standard Action: Riposte Strike on Human 2, with Combat Advantage (not striking to kill) - Total to Hit = 18; Potential Damage is 9

If hit, Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv = 9, for a possible total of 18.

Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

ACTION POINT = Second Wind for 8 + 1 THP. +2 to Zuri's Defences for her next turn.
[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 3
26 +1 THP/ 34 (+5 THP per encounter) HPs 5/7 surges Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

Action Points: 1
USED SECOND WIND.
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.

Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).

Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]

Fey Step [ ]

Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]

Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]

Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]

[/sblock] [/sblock]


[sblock=Ministats]Rain


Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP:
37 + 1 THP/43 (+5 THP per encounter), Bloodied: 21, Surge Value: 10, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1

Powers:
Infernal Wrath
Second Wind [USED]
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power

Conditions: None.
[/sblock]
OOC: Rain used Sabynha's Song of Savagery option.
 
Last edited:

Sabynha noticed that Rain's movements were synchronizing well to her own dance. Perhaps it was a warrior's intuitive understanding of the rhythms of combat, or perhaps the horned one had some musicality within her. Either way, her vistani eye spotted an opportunity.

Carefully, she disengaged from the blue-skinned servant of Soryth, swishing her blade in front of her to keep it at bay, and at the same time issued forth a few gypsy vocal trills, "Aiaiaiaiaiyaaaaaa!"

She paused a moment, then performed a backward flip. It had worked; the human savage had caught sight of her. She made use then of a few of her more provocative blade-dance steps, showing more flesh than strictly necessary.

Rain sensed the opportunity as Sabynha hoped she would. With the man distracted, Rain backed away out of the pool. The splashing made enough noise to refocus the man's attention, but it was far too late. The three women were making him quite dizzy.

Sabynha momentarily wondered if her display toward the axe-wielding human would draw Wat's ire. She smirked at the thought and returned her attention toward the Xivort. She flung herself at it blade-first in a pirouette of death.

Simulataneously, Rain came charging back in, her blade still moving in mezmerizing ways, kissing the man upside the head yet again. Coupled with Zuri's added distraction, he could not fend it off. An inspiring performance! Even Rain and Zuri could feel it, and were heartened.

[sblock=actions]Move: Shift-1 to L15
Minor: Knack For Success - grant Rain a free action Shift-2 to L10 (through L11).
Standard: Charge from L15 through L16 to K17 1d20+9+1=15, 1d6+7=12, 1d8=7 Hit (just)! 19 damage to Xivort Slasher 2 (should kill it).
Free Action: Grant an ally +4 to damage - Song of Savagery
Free Action: Shift-1 to L16 - Focused Discipline (tactics)
Action Point - Standard: Unicorn's Charge - grant Rain a free action Charge attack (ending in K12); She has CA, so using Sneak In The Attack; 1d20+9+1=23, 1d8+5=6, 2d8+2=14 Assuming a hit. Human 2 takes 20 more nonlethal damage.
No Action: Both Rain and Zuri heal 4hp - Unicorn's Charge.
No Action: Sabynha gains +2 to defences - Hero's Armour property.[/sblock]

OOC: Wow, that was quite a turn!

The way I read it, Song of Savagery's damage bonus is available because I hit while it was still active, and thus generated the bonus. I will need to use another Bard at-will to have any further Aura effects before I hit again. The way I flavoured the post, it would make sense for Wat to have the bonus damage, but it could be used by anyone who wants it.

If that doesn't work for you @jbear , I can edit my post.
 

Daphne growls and her fur stands on end, making her form and that of Sir Flibbertigibbet seem to shimmer. Sir Flibbertigibbet vanishes, reappearing several feet away. With a shout, he throws his sword at one of the circleted berserkers. The blade travels end over end through the air with surprising force given the size of the one who hurled it, before suddenly changing course and returning to the pixie's hand.

[sblock=actions]Move: teleport to L5 (1 square up) using Daphne's aura.

Standard: eldritch bolt vs Reflex, H2; damage (not intended to kill)
11(1d20) +6 = 17; 10(1d10) +9 = 19
19 force damage knocks him out, if that hits.[/sblock]
[sblock=Sir Flibbertigibbet]Sir Flibbertigibbet
Male Pixie Hexblade 3
Initiative: +5, Passive Perception: 16, Passive Insight: 11, Senses: Low-Light Vision
AC:19 (--), Fort:15 (--), Reflex:16 (--), Will:17 (--)
HP:34/37, Bloodied:18, Surge Value:9, Surges left:6/8
Action Points: 1
:bmelee: Icy Skewer +9 vs. AC, 1d10+9 cold damage and Sir Flibbertigibbet gets a +2 power bonus to all defenses against the target’s attacks until EoNT.
:branged: Eldritch Bolt +6 vs. Reflex, 1d10+9 force damage, range 10
Eldritch Bolt, Icy Skewer, Soul Step
[o] Pixie Dust
[o] Shrink
[o] Piercing Shard
[o] Piercing Shard
[o] Ethereal Stride
[o] Second Wind
[o] Action Point

[o] Armor of Winter’s Grasp
[o] Vanguard Weapon daily


Conditions: none

Full sheet: Sir Flibbertigibbet[/sblock]

[sblock=Daphne]Daphne
Female Fey Wolf (refluffed blink dog) Beast Companion 3
Speed: 7; Passive Perception: 18; Senses: Low-Light Vision
AC:18 (--), Fort:16 (--), Reflex:16 (--), Will:16 (--)
HP:18/18, Bloodied:9
Aura 1: Blinking Pack--Daphne or any ally in the aura can use a move action to teleport to another square in the aura.
:bmelee: Blinking Bite +8 vs. AC, 1d8+1 damage and Daphne teleports up to 2 squares.

Conditions: none
[/sblock]
 

The xivort shadow caller screeches in fear as the party decimates its allies. With a knobbled blue finger it points towards Zuri and barks something in a foul dialect of the elven tongue, twisted and incomprehensible. Zuri's own shadow stands and grips her by the neck, freezing her in her tracks while throttling the life out of her. The xivort cackles in glee at its own handy work

The last remaining xivort slasher snarls in frustration as the pixie escapes its reach. The creature turns its murderous intent upon Daphne, stabbing at it with its sword but the wolf dances nimbly to the side.

As one of the red haired barbarians crumple to the ground unconscious, the other charges through the water hell bent on revenge. However his movements are slow and sluggish due to the effects of Wat's spell and before he can reach the party they are able to react in time.


GM: Round 3: You are up!

[sblock=Combat]
Xivort vs Daphne 16 vs AC=Miss; Shift 1
Xivort Shadow Caller vs Zuri 21 vs REF=Hit Zuri is immobilised and takes ongoing 5 dmg (save ends both); SHift 1
Barbarian: Move 6 through difficult terrain
[/sblock]

[sblock=Status]
Sir Flib 34/37 HPs
Rain 37+1/43 HPs; Second Wind +2 defenses
Zuri 27+1/34 HPs; Second Wind +2 defenses; Immobilised and ongoing 5 dmg (save ends both)
[/sblock]

Link to Map

[sblock=Features of the Area:]
Illumination: Bright daylight.
Musical Bowers (M): Sweet music plays from the corner bowers.
Flowerbeds:
Pool: This shallow water is difficult terrain.
Walls: The garden walls are 30 feet high and constructed of smooth, white stone (Athletics DC 25 to climb). [/sblock]
 

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