Rain is glad to see the fellow that attacked her to be temporarily removed from the equation by Wat's incantation. Seeing Zuri in trouble, Rain moves over to distract the assailant that is giving Zuri trouble by laying her Aegis over the axeman, splashing into the pool as she does so.
Rain counters another aimed blow by the axeman with a savagely hard slap across the head with her flat of her sword; she moves in to a defensive stance, her blade weaving an ornate pattern of blocks and parries designed to confuse and distract her opponent.
Zuri moves to take advantage of Rain's attack by laying in a synchronised pattern of thrusts and slashes of her own, but Rain's appearance also gives Zuri a chance to take a breather, which she duly takes.
[sblock=Rain's actions]Move Action: Move from L9 to K12.
Minor Action: Mark Human 2 with Aegis if Shielding.
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
Standard Action: Rain attacks the Human with Booming Blade (not striking to kill) - Total to Hit = ,
26, damage is
13. Add 4 to this from Sabynha's song of Savagery for 17 damage.
Booming Blade (At Will Standard Melee 1 ✦ Arcane, Thunder, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 Thunder damage.
White Lotus Riposte: When an enemy that you've hit with an Arcane At-Will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage (4).
ACTION POINT: Rain uses Second Wind:
Standard action = Rain uses her Second Wind andrecovers 10 HP for a Healing Surge. She has +2 to all Defences until the start of her next turn.
Potential Interrupts: If anything attacks and hits a friend, Rain will try to send it off to attack a another foe, preferably with the Human 2 attacking something else.
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Aegis of Shielding if Rain's mark attacks another, especially thinking of Zuri here.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
All else failing, Rain will use Infernal Wrath if no allies are hit and she is.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
Then there is this if Rain and an ally are both caught in an attack by her marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Zuri's actions]Move Action: Shift to K14.
Minor Action: Sneak in the attack on the Human 2.
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
Standard Action: Riposte Strike on Human 2, with Combat Advantage (not striking to kill) - Total to Hit =
18; Potential Damage is
9
If hit, Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv =
9, for a possible total of 18.
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
ACTION POINT = Second Wind for 8 + 1 THP. +2 to Zuri's Defences for her next turn.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
26 +1 THP/ 34 (+5 THP per encounter) HPs 5/7 surges Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 1
USED SECOND WIND.
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [ ]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Ministats]
Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 37 + 1 THP/43 (+5 THP per encounter), Bloodied: 21, Surge Value: 10, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind [USED]
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]
OOC:
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Rain used Sabynha's Song of Savagery option.
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