Zuri bursts out of the room to stand with her companions. Seeing Wat's lightning strike the villain down, she pounces over the furniture to use her dagger on Kalbon as he lies prone, brutally slashing at his wings and making her mark for others to follow.
Rain readies herself for Kalbon's retaliation.
[sblock=Zuri's actions]Moves (Move Action and extra Move Action) from the interior of the room to D11.
Standard Action: Zuri uses Guarded Attack against Kalbon who is granting Combat Advantage - Total to Hit = 30, this base damage is 10.
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv, plus an extra 4 damage from Sabynha's Song of Savagery for an extra 14 damage.
Total damage from Zuri is 24.
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll
Minor Action: Sneak in the Attack.
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
34 +5 THP/ 34 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 1
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Rain's actions and Potential Interrupts]After opening the door, Rain's actions were to move from E15 to F12.
As a Minor action she marked Kalbon with Aegis of Shielding (details noted below).
I didn't previously note a Standard Action for Rain, so if it is OK, she'll go Full Defence.
Potential Interrupts: As a likely priority:
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
If Kalbon attacks while prone and hits a friend (including Daphne), Rain will try to send him off out of reach and dunk him in the water.
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
All else failing, Rain will use Infernal Wrath if no allies are hit and she is, but doesn't expect it have much of an impact with Kalbon.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
Then there is this if Rain and an ally are both caught in an attack by her marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Ministats]Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 41 + 1 THP/43 (+0 THP), Bloodied: 21, Surge Value: 10 +1 THP, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]
Rain readies herself for Kalbon's retaliation.
[sblock=Zuri's actions]Moves (Move Action and extra Move Action) from the interior of the room to D11.
Standard Action: Zuri uses Guarded Attack against Kalbon who is granting Combat Advantage - Total to Hit = 30, this base damage is 10.
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv, plus an extra 4 damage from Sabynha's Song of Savagery for an extra 14 damage.
Total damage from Zuri is 24.
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll
Minor Action: Sneak in the Attack.
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 3
34 +5 THP/ 34 (+5 THP per encounter) HPs. 3/7 surges. Surge Value 8 +1 THP
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Hand crossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
Action Points: 1
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt.
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5).
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv.
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [X]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [X]
Low Slash: (minor action) Melee: +9 vs Reflex; 1d4+5 dmg (+2 more dmg if flanking the target) plus the target slides one square and is slowed until eont. [ ]
Surprise Strike (Outlaw Theme): (no action) When using a basic attack or an at-will weapon attack power, and you hit an enemy that is granting combat advantage to you, then the enemy is dazed until the end of your next turn. [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]
[/sblock] [/sblock]
[sblock=Rain's actions and Potential Interrupts]After opening the door, Rain's actions were to move from E15 to F12.
As a Minor action she marked Kalbon with Aegis of Shielding (details noted below).
I didn't previously note a Standard Action for Rain, so if it is OK, she'll go Full Defence.
Potential Interrupts: As a likely priority:
Aegis of Shielding (Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 8 points of damage.
If Kalbon attacks while prone and hits a friend (including Daphne), Rain will try to send him off out of reach and dunk him in the water.
Dimensional Vortex (Encounter, Immediate Interrupt, Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy.
Attack: +6 vs. Will
Trigger: An enemy hits an ally with a melee attack.
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended.
Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 3 extra damage.
Guardian's Counter might be used, if it is appropriate and can cause a total miss.
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial)
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
All else failing, Rain will use Infernal Wrath if no allies are hit and she is, but doesn't expect it have much of an impact with Kalbon.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.
Then there is this if Rain and an ally are both caught in an attack by her marked foe:
Leather Armour of Aegis Expansion +1 (Property, Encounter, Immediate Interrupt)
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack.
Effect: The damage of the triggering creature's attack damage is reduced by 6.
[/sblock]
[sblock=Ministats]Rain
Female Tiefling Swordmage, Level 3.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 15, Reflex: 16, Will: 16.
HP: 41 + 1 THP/43 (+0 THP), Bloodied: 21, Surge Value: 10 +1 THP, Surges left: 5/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath
Second Wind
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Dimensional Vortex
Leather Armour of Aegis Expansion - Encounter Power
Cape of the Mountebank +1 - Daily Power
Conditions: None.[/sblock]